Nearly a year after the game's release, it's finally time to unlock the first CityVille Wonder: The Eiffel Tower. We've guided you through building both the Sailboat Hotel and the Tonga Tower, and now Zynga has released the French Riviera Casino to the game. It's the third and final building required to access CityVille's first Wonder, and follows about the same pattern as its predecessors. But that doesn't make it any simpler of a task, so here's everything you need to know:
Players must be at least Level 30 to access the French Riviera Casino. Once you reach that point, you'll come across a new Goal from Edgar. It simply asks that you place the foundation for the building, and rewards you 2 XP for doing so. Keep in mind that you don't have to complete the Sailboat Hotel and Tonga Tower to access this Goal.
However, you will have to finish all three to access the Eiffel Tower. Once you place the new building, it will appear complete with massive tarps, scaffolding and a giant crane. Click on it again to reveal the next giant steps in constructing this massive building in a window featuring three tasks.
Unlock French Riviera Casino
Unlock the French Riviera Casino
* Gather parts to Unlock
* Upgrade one French Business to Level 2
* Master one French Crop to Level 2
Like most buildings in CityVille, you must ask your friends for a list of items, though this time that list is more like a litany. You must ask friends for 12 of each of these items: Roulette Wheel, Dice, Slot Machine, Deck of Cards and Poker Chip. Once you receive one of each, you can place them on your Wish List to possibly make this part pass by more quickly.
Of the French Businesses listed in the Goal, we recommend upgrading the French Restaurant, as it costs the least at 4,500 Coins and holds just 110 Goods, meaning it will be open for collection more often and thus more upgrade points. Choosing the best French crop to upgrade is easy: Go with what's cheapest. That would be the Sun Flowers, which cost just 51 Coins and take 15 hours to harvest.
Inside French Riviera Casino
Once you completed all three daunting tasks, click "Finish Building" to unveil the French Riviera Casino. Of course, the building is functional, but operates much like a standard Hotel. Click on the building to supply it with a whopping 500 Goods. Click it again, and a menu similar to the Hotels will appear. While your city's residents will populate the French Riviera Casino, you can invite friends to boost the building's payout up to three times the normal value.
You can even invite friends as VIP guests after the Casino is ready to be collected. Just click on the hovering VIP icon to select five VIP friends. This is the final building to unlock the Eiffel Tower, so go on and build the first Wonder ever to hit CityVille.
[Source and Image Credit: Zynga]
Have you finished all three buildings to unlock the Eiffel Tower yet? What do you think of how Zynga has handled this new set of buildings? Sound off in the comments. 3 Comments
Thứ Sáu, 30 tháng 9, 2011
Game of the Day: Sudoku X
sudoku x game of the daySudoku X is a challenging rendition of the classic puzzle game. It's everything you're used to in Sudoku, but with one mine-bending twist. The object of Sudoku is to completely fill the grid with numbers. You aren't allowed to repeat the same number in any row, column, or 3 by 3 box. In Sudoku X you also aren't allowed to repeat a number in either of the purple diagonals running from corner to corner.
If you manage to finish today's puzzle, try attempting some of the other ones by clicking through the archive at the top!
Click here to play Sudoku X!
sudoku x game of the day sudoku x game of the day
Were you able to complete today's puzzle?
If you manage to finish today's puzzle, try attempting some of the other ones by clicking through the archive at the top!
Click here to play Sudoku X!
sudoku x game of the day sudoku x game of the day
Were you able to complete today's puzzle?
Video Game Roundup: Gears of War 3, Star Fox 64 3D, The Gunstringer
Gears of War 3 has only had, let's say, a billion of advertisements all over the airwaves, so we figured we'd kick off this edition of the Video Game Roundup with a look at the the final game in the popular Xbox 360 trilogy. Then we'll delve into the outer space adventures of Fox McCloud in Star Fox 64 3D, and finish up with a look at the Kinect-only The Gunstringer on Xbox 360.
gears of war 3
Gears of War 3
Gears of War 3 continues the trilogy as you play Marcus Fenix, head of a team of super soldiers known as "Gears" who are intent on combating the various plagues that are infesting the planet Sera (got that?). Human resistance to the hostile enemies known as the Locust have all but wiped civilization out, but that's sooooo previous-game-in-the-series. In Gears of War 2, you made a dent in their forces, but they're still around, and now are joined by some crazy zombie aliens called the Lambent.
If this sounds confusing, we assure you, it isn't, mainly because you'll be way too busy blowing up stuff to care! The action is almost non-stop, and while we were able to complete the game in about a week, it always keeps you guessing with what they'll throw at you next. Our favorite part is... well, we won't spoil it!
The greatest thing about Gears is the fact that this is definitely not meant to be played just by one person. The real draw is when you get a group of buddies together to play through the story at the same time. Instead of protecting some computer-controlled player, having your friends in the roles of these characters makes the game a lot more dramatic!
Of course, instead of saving them, you may just want to throw a grenade at their feet, so the famous competitive modes are also in this version of Gears, and one play is definitely not enough. This game will have you hooked as you score medals and experience to unlock new weapons and characters.
Overall, Gears of War 3 is the best in the series, and our contender so far for video game of the year. Visually, it's a stunner, and while the story does try to add depth, the action is what it's all about. Amazing stuff.
Games.com Score: Five zombie aliens (out of five)
star fox 3d
Star Fox 64 3D
Star Fox 64 3D is the second Nintendo 64 title to get the Nintendo 3DS treatment (the first being the amazing The Legend if Zelda: Ocarina of Time), and in a lot of ways, it's a better fit for the 3D portable. You take control of Fox McCloud as he leads his cohorts (my personal favorite is Slippy) into some very cool space adventures, both in space and on land, and all of which uses the Nintendo 3DS in some pretty innovative ways.
For example, you can use the gyroscope in the Nintendo 3DS to tilt your ship any which way you want, so leaning into turns actually makes a difference. It feels very natural, and when used with the analog controls, you're able to get out of some pretty hair-raising situations. All that moving the system around makes the 3D fuzzy, but you can just turn the 3D slider down all the way for a clear view of the action.
Or you can play without the gyroscope and crank that 3D effect because the game is gorgeous. The stars and backgrounds have a great layering effect that makes this one of the best looking Nintendo 3DS games to come out. It's just a shame you almost have to choose either the gyro controls or the 3D effect, as both don't work too well at the same time.
Still this is a great game that is worth a purchase even if you have played the Nintendo 64 original. And if you haven't? You're in for a treat, as the story takes you from battle to battle, with a few variations that keeps things fresh. The main style of play will have you flying straight ahead as enemies come at you, and you just have to move the target around the screen to fire your lasers and bombs. This happens during many flying missions, although you'll hop in a tank for a very cool diversion a bit later in the game. There's also a free roam style that has you dogfighting against different enemies, including a few characters from the original game that are back to make life a pain for Fox.
The hardware shows off a great experience, although it's not perfect. It's still a lot of fun though (wait until you play against some of your friends in a very cool multiplayer mode) and worth a look!
Games.com Score: Four old rabbits in space (out of five)
the gunstringer
The Gunstringer
The Gunstringer is another Xbox 360 title worthy of a closer look. Made by the guys behind the indie sensation 'Splosion Man on Xbox Live, The Gunstringer uses the Xbox Kinect to bring to life the story of a cowboy with a sordid past out for revenge. And he happens to be an undead puppet. So, yeah, there's that.
Controlling the cowboy puppet is as simple as using your left hand to move him around like a marionette, while using your right hand to point like a pistol and shoot. This is as simple as it gets, folks, but it is a very fun time.
The story is full of laughs (just take a look at some of the audience members in your play), and the game changes it up quite a bit. One chapter will have you swinging your arm from side to side while avoiding boulders, while another will have you swiping at ninja enemies with your very own samurai blades.
Simple to pick up and play (since you're not actually picking up anything) and a great sense of humor make The Gunstringer a must-play game.
Games.com Score: Five wavy tube men -- you'll see (out of five)
gears of war 3
Gears of War 3
Gears of War 3 continues the trilogy as you play Marcus Fenix, head of a team of super soldiers known as "Gears" who are intent on combating the various plagues that are infesting the planet Sera (got that?). Human resistance to the hostile enemies known as the Locust have all but wiped civilization out, but that's sooooo previous-game-in-the-series. In Gears of War 2, you made a dent in their forces, but they're still around, and now are joined by some crazy zombie aliens called the Lambent.
If this sounds confusing, we assure you, it isn't, mainly because you'll be way too busy blowing up stuff to care! The action is almost non-stop, and while we were able to complete the game in about a week, it always keeps you guessing with what they'll throw at you next. Our favorite part is... well, we won't spoil it!
The greatest thing about Gears is the fact that this is definitely not meant to be played just by one person. The real draw is when you get a group of buddies together to play through the story at the same time. Instead of protecting some computer-controlled player, having your friends in the roles of these characters makes the game a lot more dramatic!
Of course, instead of saving them, you may just want to throw a grenade at their feet, so the famous competitive modes are also in this version of Gears, and one play is definitely not enough. This game will have you hooked as you score medals and experience to unlock new weapons and characters.
Overall, Gears of War 3 is the best in the series, and our contender so far for video game of the year. Visually, it's a stunner, and while the story does try to add depth, the action is what it's all about. Amazing stuff.
Games.com Score: Five zombie aliens (out of five)
star fox 3d
Star Fox 64 3D
Star Fox 64 3D is the second Nintendo 64 title to get the Nintendo 3DS treatment (the first being the amazing The Legend if Zelda: Ocarina of Time), and in a lot of ways, it's a better fit for the 3D portable. You take control of Fox McCloud as he leads his cohorts (my personal favorite is Slippy) into some very cool space adventures, both in space and on land, and all of which uses the Nintendo 3DS in some pretty innovative ways.
For example, you can use the gyroscope in the Nintendo 3DS to tilt your ship any which way you want, so leaning into turns actually makes a difference. It feels very natural, and when used with the analog controls, you're able to get out of some pretty hair-raising situations. All that moving the system around makes the 3D fuzzy, but you can just turn the 3D slider down all the way for a clear view of the action.
Or you can play without the gyroscope and crank that 3D effect because the game is gorgeous. The stars and backgrounds have a great layering effect that makes this one of the best looking Nintendo 3DS games to come out. It's just a shame you almost have to choose either the gyro controls or the 3D effect, as both don't work too well at the same time.
Still this is a great game that is worth a purchase even if you have played the Nintendo 64 original. And if you haven't? You're in for a treat, as the story takes you from battle to battle, with a few variations that keeps things fresh. The main style of play will have you flying straight ahead as enemies come at you, and you just have to move the target around the screen to fire your lasers and bombs. This happens during many flying missions, although you'll hop in a tank for a very cool diversion a bit later in the game. There's also a free roam style that has you dogfighting against different enemies, including a few characters from the original game that are back to make life a pain for Fox.
The hardware shows off a great experience, although it's not perfect. It's still a lot of fun though (wait until you play against some of your friends in a very cool multiplayer mode) and worth a look!
Games.com Score: Four old rabbits in space (out of five)
the gunstringer
The Gunstringer
The Gunstringer is another Xbox 360 title worthy of a closer look. Made by the guys behind the indie sensation 'Splosion Man on Xbox Live, The Gunstringer uses the Xbox Kinect to bring to life the story of a cowboy with a sordid past out for revenge. And he happens to be an undead puppet. So, yeah, there's that.
Controlling the cowboy puppet is as simple as using your left hand to move him around like a marionette, while using your right hand to point like a pistol and shoot. This is as simple as it gets, folks, but it is a very fun time.
The story is full of laughs (just take a look at some of the audience members in your play), and the game changes it up quite a bit. One chapter will have you swinging your arm from side to side while avoiding boulders, while another will have you swiping at ninja enemies with your very own samurai blades.
Simple to pick up and play (since you're not actually picking up anything) and a great sense of humor make The Gunstringer a must-play game.
Games.com Score: Five wavy tube men -- you'll see (out of five)
Nhãn:
3ds,
gears of war,
Gears of War 3,
gunstringer,
Microsoft,
nintendo,
nintendo 3ds,
star fox 64 3d,
video game roundup,
video games,
xbox 360
Thứ Năm, 29 tháng 9, 2011
Zynga profits plummet 90 percent, raises questions about imminent IPO
Will the big show still go on? That's what many wonder, as Zynga just revealed in an updated regulatory filing that its profits dipped by 90 percent in the June quarter, thanks to increased spending and a lack of major game releases earlier this year, Reuters reports. According to the news service, this raises questions as to whether the company can sustain growth ahead of its long-awaited IPO (initial public offering).
Zynga's net income took a nose dive to $1.4 million from $14 million a year earlier, and its net profit plummeted over 90 percent in three months from $16.8 million in March of this year. Reuters chalks this up to the fact that the filing shows that the FarmVille maker's expenses rose $149 million compared to a year earlier, and $59 million alone from the previous financial quarter.
We'd imagine a major chunk of those expenses are thanks to the 14 companies Zynga gobbled up in the past year. It's also worth noting that the developer didn't really release any major Facebook games in 2011 prior to Empires & Allies. (And no, we're not counting FarmVille English Countryside.) Since then, however, the company has been on a frenzy, launching three more Facebook games this summer: Words With Friends, Pioneer Trail and recently Adventure World.
This news speaks volumes to the fact that Zynga has reached a point where it constantly needs to produce in order to sustain its meteoric growth, and more importantly for them right now, the faith of investors. Since the company's last filing, Zynga conducted a third-party analysis that estimated the probability of an IPO at 75 percent. This is down from the 80 percent probability reported in Zynga's previous filing.
In other words, it looks like the anticipated Zynga IPO could be delayed, just as previous reports suggested, to wait for improved market conditions. However, EA is gaining on the company with The Sims Social, and fast. According to AppData, EA and Playfish's game has just about 1.6 million fewer daily players than CityVille's 12.9 million.
Do you think Zynga has anything to worry about, given the news? Would you ever invest in Zynga if given the chance? Sound off in the comments. 1 Comment
Zynga's net income took a nose dive to $1.4 million from $14 million a year earlier, and its net profit plummeted over 90 percent in three months from $16.8 million in March of this year. Reuters chalks this up to the fact that the filing shows that the FarmVille maker's expenses rose $149 million compared to a year earlier, and $59 million alone from the previous financial quarter.
We'd imagine a major chunk of those expenses are thanks to the 14 companies Zynga gobbled up in the past year. It's also worth noting that the developer didn't really release any major Facebook games in 2011 prior to Empires & Allies. (And no, we're not counting FarmVille English Countryside.) Since then, however, the company has been on a frenzy, launching three more Facebook games this summer: Words With Friends, Pioneer Trail and recently Adventure World.
This news speaks volumes to the fact that Zynga has reached a point where it constantly needs to produce in order to sustain its meteoric growth, and more importantly for them right now, the faith of investors. Since the company's last filing, Zynga conducted a third-party analysis that estimated the probability of an IPO at 75 percent. This is down from the 80 percent probability reported in Zynga's previous filing.
In other words, it looks like the anticipated Zynga IPO could be delayed, just as previous reports suggested, to wait for improved market conditions. However, EA is gaining on the company with The Sims Social, and fast. According to AppData, EA and Playfish's game has just about 1.6 million fewer daily players than CityVille's 12.9 million.
Do you think Zynga has anything to worry about, given the news? Would you ever invest in Zynga if given the chance? Sound off in the comments. 1 Comment
Nhãn:
reuters,
zynga,
zynga initial public offering,
zynga ipo,
zynga profits,
zynga profits drop,
zynga profits plummet,
zynga regulatory filing
FarmVille Cow Pasture Goals: Everything you need to know
Even though last night's FarmVille update brought with it the new Cow Pasture animal habitat, the corresponding goal series didn't appear for many users (myself included) until today. Luckily, we don't seem to have lost any time in the process, as these goals give us a full two weeks to complete them. Interestingly, with the launch of these goals, some users have lost access to previous habitat goal series, so we can only hope that Zynga will sort things out with time. In the meantime, however, here's a look at these Cow Pasture goals, so you'll know what to expect as you move through them.
Cow Cookies
* Get 6 Cow Treats
* Place 1 Cow Pasture
* Harvest 100 Grain Crops
If you're having trouble deciding which crops fit the "Grain" distinction, just head into the store's crops section and click on the "Grains" tab to automatically sort the store to show you just grain crops. Pick the one you like most (perhaps one that takes the shortest time to grow) and plant away. Finishing this first goal gives you 50 XP, a Red Heart Cow and 2,500 coins.
The Tethered Heifer
* Get 6 Cow Tethers
* Buy 2 Cow Topiaries
* Harvest 30 Plain Cows
Just ask your friends for these Cow Tethers and then buy two Cow Topiaries from the store - they cost just 300 coins each. After that, you'll need to harvest 30 original, regular cows (of the brown and white variety) to finish this last step. If you've long outgrown such "normal" animals and need to buy some in the store, you can also do that for 300 coins each. They can be harvested once per day, so make sure you have enough on hand to not slow yourself down too greatly while waiting for them to become ready to harvest. Finish this goal and you'll earn 50 XP, 2,500 coins and a Grey Yak.
Lickety Split!
* Get 6 Salt Licks
* Complete the Cow Pasture
* Place 3 Green Hay Bales
To see what you'll need to complete the construction of a Cow Pasture, check out our guide. The Salt Licks can be earned by posting a general help request on your feed, while Green Hay Bales cost 125 coins each in the store. For making it past this goal, you'll receive 50 XP, 2,500 coins and a Black Shorthorn Cow.
Born and Grazed
* Get 9 Cow Collars
* Achieve Level 1 Mastery of Cow
* Harvest 125 Strawberries
If you're into animal mastery, you'll likely already have the Cow mastered to this point, but if not, just keep those 30 cows you had (or purchased) earlier and harvest them until you reach that point. As for the Cow Collars, they are also earned via a general request posted on your news feed. As for the Strawberries, please note that Super Strawberries do not count, and you'll simply waste your time by planting them. These must be the original Strawberries only. After completing this goal, you will have cross the halfway mark and will receive 50 XP, 2,500 coins and five units of Animal Feed.
Milk Master
* Get 9 Milk Buckets
* Harvest one Cow Pasture
* Harvest 150 Vegetables
It doesn't matter which kind of vegetable you choose to harvest here, so feel free to plant something you need bushels for, or just something you've yet to master to complete two tasks in one. The Milk Bucket request is a general one to your news feed, while harvesting the Cow Pasture can happen once every day. Finish off this goal and you'll earn 50 XP, one Grey Jersey Cow and 2,500 coins.
Moovin' In
* Get 9 Brass Cow Bells
* Place 10 Cows in a Cow Pasture
* Harvest 150 Fruit Crops
If you haven't removed your Dairy Barns from your farm (which is a voluntary process, mind you), you can simply pull cows out of them and place them into the Cow Pasture until you've reached ten (don't worry - you can always put them back later). Finally, to collect the Brass Cow Bells, you'll need to - you guessed it - post a general request on your news feed for all of your friends to help. Finishing this final goal in the series gives you 50 XP, 2,500 coins and a B0v1n3-11 - a very pretty two-toned red alien cow.
Again, these goals, as so many others in the game, are time limited, so you'll have two weeks to finish them off and earn all of the prizes therein. Good luck completing everything in time!
Check out the rest of our FarmVille Cheats & Tips right here.
Have you received the Cow Pasture goals on your farm? Are you going to keep the Dairy Farms as normal, or are you going to swap them all out for Cow Pastures? Sound off in the comments.
Cow Cookies
* Get 6 Cow Treats
* Place 1 Cow Pasture
* Harvest 100 Grain Crops
If you're having trouble deciding which crops fit the "Grain" distinction, just head into the store's crops section and click on the "Grains" tab to automatically sort the store to show you just grain crops. Pick the one you like most (perhaps one that takes the shortest time to grow) and plant away. Finishing this first goal gives you 50 XP, a Red Heart Cow and 2,500 coins.
The Tethered Heifer
* Get 6 Cow Tethers
* Buy 2 Cow Topiaries
* Harvest 30 Plain Cows
Just ask your friends for these Cow Tethers and then buy two Cow Topiaries from the store - they cost just 300 coins each. After that, you'll need to harvest 30 original, regular cows (of the brown and white variety) to finish this last step. If you've long outgrown such "normal" animals and need to buy some in the store, you can also do that for 300 coins each. They can be harvested once per day, so make sure you have enough on hand to not slow yourself down too greatly while waiting for them to become ready to harvest. Finish this goal and you'll earn 50 XP, 2,500 coins and a Grey Yak.
Lickety Split!
* Get 6 Salt Licks
* Complete the Cow Pasture
* Place 3 Green Hay Bales
To see what you'll need to complete the construction of a Cow Pasture, check out our guide. The Salt Licks can be earned by posting a general help request on your feed, while Green Hay Bales cost 125 coins each in the store. For making it past this goal, you'll receive 50 XP, 2,500 coins and a Black Shorthorn Cow.
Born and Grazed
* Get 9 Cow Collars
* Achieve Level 1 Mastery of Cow
* Harvest 125 Strawberries
If you're into animal mastery, you'll likely already have the Cow mastered to this point, but if not, just keep those 30 cows you had (or purchased) earlier and harvest them until you reach that point. As for the Cow Collars, they are also earned via a general request posted on your news feed. As for the Strawberries, please note that Super Strawberries do not count, and you'll simply waste your time by planting them. These must be the original Strawberries only. After completing this goal, you will have cross the halfway mark and will receive 50 XP, 2,500 coins and five units of Animal Feed.
Milk Master
* Get 9 Milk Buckets
* Harvest one Cow Pasture
* Harvest 150 Vegetables
It doesn't matter which kind of vegetable you choose to harvest here, so feel free to plant something you need bushels for, or just something you've yet to master to complete two tasks in one. The Milk Bucket request is a general one to your news feed, while harvesting the Cow Pasture can happen once every day. Finish off this goal and you'll earn 50 XP, one Grey Jersey Cow and 2,500 coins.
Moovin' In
* Get 9 Brass Cow Bells
* Place 10 Cows in a Cow Pasture
* Harvest 150 Fruit Crops
If you haven't removed your Dairy Barns from your farm (which is a voluntary process, mind you), you can simply pull cows out of them and place them into the Cow Pasture until you've reached ten (don't worry - you can always put them back later). Finally, to collect the Brass Cow Bells, you'll need to - you guessed it - post a general request on your news feed for all of your friends to help. Finishing this final goal in the series gives you 50 XP, 2,500 coins and a B0v1n3-11 - a very pretty two-toned red alien cow.
Again, these goals, as so many others in the game, are time limited, so you'll have two weeks to finish them off and earn all of the prizes therein. Good luck completing everything in time!
Check out the rest of our FarmVille Cheats & Tips right here.
Have you received the Cow Pasture goals on your farm? Are you going to keep the Dairy Farms as normal, or are you going to swap them all out for Cow Pastures? Sound off in the comments.
FarmVille Dairy Mystery Box brings re-released Cows to pasture Even if you're dissatisfied with the release of the Cow Pasture animal habitat in FarmVille, that has, more or less, replaced the Dairy Farm on our farms, you still might be interested in adding some previously released cows to your collection for the sake of Animal Mastery. You're now allowed to do just that with the release of the Dairy Mystery Box in the game's store. This box contains six different cows, but remember - the cow you receive upon opening each box is random, and very well could give you duplicates if you purchase more than one. For 20 Farm Cash, you'll be able to purchase a single Dairy Mystery Box containing one of the following: Black Yak Jersey Cow New Year Cow Panda Cow Vineyard Cow Welsh Black Cow While it's great to see these cows make a comeback, they won't be here forever; you'll have just a week to purchase as many of these boxes as you like before these cows go back into retirement. Then again, it's always possible these cows will release yet again sometime in the future, so you'll just have to decide for yourself how important it is to have each one right now. Good luck with receiving the cow(s) you want most! Which of these cows do you hope to win from the Dairy Mystery Box? Do you already have enough of these cows that it would make purchasing one of these boxes too big of a risk? Sound off in the comments.
Even if you're dissatisfied with the release of the Cow Pasture animal habitat in FarmVille, that has, more or less, replaced the Dairy Farm on our farms, you still might be interested in adding some previously released cows to your collection for the sake of Animal Mastery. You're now allowed to do just that with the release of the Dairy Mystery Box in the game's store. This box contains six different cows, but remember - the cow you receive upon opening each box is random, and very well could give you duplicates if you purchase more than one.
For 20 Farm Cash, you'll be able to purchase a single Dairy Mystery Box containing one of the following:
Black Yak
Jersey Cow
New Year Cow
Panda Cow
Vineyard Cow
Welsh Black Cow
While it's great to see these cows make a comeback, they won't be here forever; you'll have just a week to purchase as many of these boxes as you like before these cows go back into retirement. Then again, it's always possible these cows will release yet again sometime in the future, so you'll just have to decide for yourself how important it is to have each one right now. Good luck with receiving the cow(s) you want most!
Which of these cows do you hope to win from the Dairy Mystery Box? Do you already have enough of these cows that it would make purchasing one of these boxes too big of a risk? Sound off in the comments.
For 20 Farm Cash, you'll be able to purchase a single Dairy Mystery Box containing one of the following:
Black Yak
Jersey Cow
New Year Cow
Panda Cow
Vineyard Cow
Welsh Black Cow
While it's great to see these cows make a comeback, they won't be here forever; you'll have just a week to purchase as many of these boxes as you like before these cows go back into retirement. Then again, it's always possible these cows will release yet again sometime in the future, so you'll just have to decide for yourself how important it is to have each one right now. Good luck with receiving the cow(s) you want most!
Which of these cows do you hope to win from the Dairy Mystery Box? Do you already have enough of these cows that it would make purchasing one of these boxes too big of a risk? Sound off in the comments.
FarmVille: 2x Mastery Statue comes back for 12 days only
While many users voiced their concerns upon the initial release of the 2x Mastery Statue in FarmVille (that Zynga had created the ultimate money-grabber), that didn't stop many other farmers from purchasing one for their farms. Apparently, the initial release was so successful that they've decided to bring the statue back around for another go. That's right, the 2x Mastery Statue is once again available to purchase in the store, but only for a limited time (12 days, to be exact).
As a reminder, this 2x Mastery Statue gives you double the amount of mastery points on all crops and trees harvested during a two-day period. A single statue costs 25 Farm Cash, and if you're already the owner of a Platinum Mastery Statue (which has the same effect, but permanently), you'll want to skip out on buying these re-released statues as the status effect doesn't stack.
Also, let me once again point out that this double mastery boost doesn't apply to animals, so if you've really taken to Animal Mastery, there's no reason to waste your Farm Cash on these statues either. Perhaps one day we'll see a double mastery statue released just for animals, but that still doesn't solve the conundrum of whether or not these items should exist to begin with. With enough hard work and some patience, you'll be able to earn dozens, if not hundreds of mastery signs for your farm. Do we really need to pay Farm Cash to speed up the process? We'll leave that up to you, farmers.
Will you purchase a 2x Mastery Statue? Did you purchase one of these statues upon their initial release, or did you splurge on the Platinum Mastery Statue instead? Sound off in the comments.
As a reminder, this 2x Mastery Statue gives you double the amount of mastery points on all crops and trees harvested during a two-day period. A single statue costs 25 Farm Cash, and if you're already the owner of a Platinum Mastery Statue (which has the same effect, but permanently), you'll want to skip out on buying these re-released statues as the status effect doesn't stack.
Also, let me once again point out that this double mastery boost doesn't apply to animals, so if you've really taken to Animal Mastery, there's no reason to waste your Farm Cash on these statues either. Perhaps one day we'll see a double mastery statue released just for animals, but that still doesn't solve the conundrum of whether or not these items should exist to begin with. With enough hard work and some patience, you'll be able to earn dozens, if not hundreds of mastery signs for your farm. Do we really need to pay Farm Cash to speed up the process? We'll leave that up to you, farmers.
Will you purchase a 2x Mastery Statue? Did you purchase one of these statues upon their initial release, or did you splurge on the Platinum Mastery Statue instead? Sound off in the comments.
Cafe World 2 Year Anniversary Manny's Journey Goals: Everything you need to know
After spending a few days in Great Britain, the Cafe World two-year anniversary extravaganza has moved onto the Philippines, where we'll meet Master Chef Manny in a new set of goals called "Manny's Journey." Through these goals, we'll be introduced to four new dishes, but of course, they won't simply be handed to you. You'll need to finish the Manny's Journey goals multiple times in order to unlock all of the prizes, which include a 50% Lightning Stove (that would reduce the time it takes your dishes to cook by 50%). Here's a complete guide to these new goals.
As a note, we weren't told by Zynga whether or not these goals contain the same dishes for all users across the entire game, or if they vary as in past goal sets. If you notice any differences in your own game, this will likely be the cause.
Manny's Journey 1
* Ask for 3 Old Filipino Recipe Cards
* Place the Roasting Pit
* Serve 20 Fish n Chips
You'll start this goal series out serving Fish n Chips which takes two hours to prepare. You can wait for those to cook while asking your friends to send you the Old Filipino Recipe Cards, and can finish off this goal by placing the base to your new Roasting Pit. Yes, there's a building project to go along with these goals, and we'll bring you a guide to building the Roasting Pit as soon as we can you can check out our guide to building the Roasting Pit right here. Finishing this first goal gives you 15 Travel Passes. As a reminder, these Travel Passes work as contest entries of sorts, giving you a chance to win in-game prizes, along with real world trips to exotic locations.
Manny's Journey 2
* Ask for 6 Filipino Postcards
* Spice 6 Neighbors Dishes
* Serve 20 Gnocchi Gianna
The Gnocchi Gianna takes six hours to prepare, and is unlocked while completing the Pasta Maker goals. For finishing this goal, you'll receive 20 Travel Passes.
Manny's Journey 3
* Ask for 10 New Filipino Recipe Cards
* Collect 4 Anniversary Collection items
* Serve 30 Broiled Rainbow Trout
Anniversary Collection items are earned by using spices on your dishes, while Broiled Rainbow Trout takes 12 hours to cook (at the very least, this gives you plenty of time to collect spices if you don't earn the four Anniversary Collection items after running through your supply). Finish this goal to receive 25 Travel Passes.
Manny's Journey 4
* Ask for 8 Filipino Postcards
* Serve 12 Cafe Bombon
* Serve 30 Osso Bucco
Osso Bucco takes 18 hours to prepare, giving you plenty of time to collect these Postcards from friends. As for the Cafe Bombon, this is a Specialty Coffee Drink that can only be served after you've hired Becky the Barista to work in your cafe. It costs 55 Energy for 10 Servings, so you'll need to prepare it twice in order to reach the total required number of 12 servings. You've almost reached the finale at this point, and finishing this particular goal gives you 30 Travel Passes.
Manny's Journey 5
* Ask for 12 Dirty Filipino Recipe Cards
* Serve 18 Acai Blueberry Juice
* Complete the Roasting Pit
Once again, the Acai Blueberry Juice must be served from a machine - this time the Drink Bar. It's not available until after you've hired Beverly Bartender. Once you finish this goal, you'll have finished off Manny's Journey, and will receive 500 Travel Passes. You'll also receive one of four new dishes, from a selection of Beef Mechado, Filipino Paella, Lechon and Sisig.
To be especially clear, completing this goal series the first time only gives you a single recipe, and it looks like you'll need to complete the entirety of these goals another three times to unlock the remaining three recipes. These goals (along with your chance to repeat the British goals) will expire in 10 days, so you'll want to make sure and complete as many goals as quickly as possible to stand the biggest chance of unlocking everything in time.
What do you think of these Manny's Journey goals? Do you think they're easier, or more difficult than Winston's Royals goals? Sound off in the comments.
Whoa, whoa, whoa! You're probably wondering why there are so many handsome farms all in one FarmVille Pic of the Day post. Well folks, today is a special day devoted to one very talented farm artist: Nicky Tran. As you can immediately tell, Nicky Tran is a farm artist of the highest caliber. There was no way I was going to be able to choose just one of Nicky's amazing farms to feature. So, I decided to feature them all!
farmville featured farm nicky tranFarmVille designer Nicky Tran is a master of item optical illusions, creating unbelievable 3D surfaces and structures. Not only that, but Nicky carefully selects item themes to prevent their farms from looking to disorderly. However, if I were to go into detail about what makes each one of these such a fantastic farm design, this post would be far too long. So I'm going to let you explore Nicky Tran's farms on your own. Look closely though, there's a lot to see and a lot to appreciate!
Click the images to make them larger!
farmville featured farm of the day nicky tran farmville pic nicky tran
Here's what Nicky Tran had to say about their farms:
First, I'd like to thank you for your compliments! My farms were all inspired by passion. It was that passion that gave me all these ideas for farm designs.
The advice I would give to other upcoming farm artists is to do what's in your mind courageously and boldly. Always do whatever it is you feel like! It was the passion and that understanding that helped me complete these very difficult designs. Once again, I thank you very much. - Nicky Tran
What do you like best about Nicky Tran's farms? Add Comment
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist.
As a note, we weren't told by Zynga whether or not these goals contain the same dishes for all users across the entire game, or if they vary as in past goal sets. If you notice any differences in your own game, this will likely be the cause.
Manny's Journey 1
* Ask for 3 Old Filipino Recipe Cards
* Place the Roasting Pit
* Serve 20 Fish n Chips
You'll start this goal series out serving Fish n Chips which takes two hours to prepare. You can wait for those to cook while asking your friends to send you the Old Filipino Recipe Cards, and can finish off this goal by placing the base to your new Roasting Pit. Yes, there's a building project to go along with these goals, and we'll bring you a guide to building the Roasting Pit as soon as we can you can check out our guide to building the Roasting Pit right here. Finishing this first goal gives you 15 Travel Passes. As a reminder, these Travel Passes work as contest entries of sorts, giving you a chance to win in-game prizes, along with real world trips to exotic locations.
Manny's Journey 2
* Ask for 6 Filipino Postcards
* Spice 6 Neighbors Dishes
* Serve 20 Gnocchi Gianna
The Gnocchi Gianna takes six hours to prepare, and is unlocked while completing the Pasta Maker goals. For finishing this goal, you'll receive 20 Travel Passes.
Manny's Journey 3
* Ask for 10 New Filipino Recipe Cards
* Collect 4 Anniversary Collection items
* Serve 30 Broiled Rainbow Trout
Anniversary Collection items are earned by using spices on your dishes, while Broiled Rainbow Trout takes 12 hours to cook (at the very least, this gives you plenty of time to collect spices if you don't earn the four Anniversary Collection items after running through your supply). Finish this goal to receive 25 Travel Passes.
Manny's Journey 4
* Ask for 8 Filipino Postcards
* Serve 12 Cafe Bombon
* Serve 30 Osso Bucco
Osso Bucco takes 18 hours to prepare, giving you plenty of time to collect these Postcards from friends. As for the Cafe Bombon, this is a Specialty Coffee Drink that can only be served after you've hired Becky the Barista to work in your cafe. It costs 55 Energy for 10 Servings, so you'll need to prepare it twice in order to reach the total required number of 12 servings. You've almost reached the finale at this point, and finishing this particular goal gives you 30 Travel Passes.
Manny's Journey 5
* Ask for 12 Dirty Filipino Recipe Cards
* Serve 18 Acai Blueberry Juice
* Complete the Roasting Pit
Once again, the Acai Blueberry Juice must be served from a machine - this time the Drink Bar. It's not available until after you've hired Beverly Bartender. Once you finish this goal, you'll have finished off Manny's Journey, and will receive 500 Travel Passes. You'll also receive one of four new dishes, from a selection of Beef Mechado, Filipino Paella, Lechon and Sisig.
To be especially clear, completing this goal series the first time only gives you a single recipe, and it looks like you'll need to complete the entirety of these goals another three times to unlock the remaining three recipes. These goals (along with your chance to repeat the British goals) will expire in 10 days, so you'll want to make sure and complete as many goals as quickly as possible to stand the biggest chance of unlocking everything in time.
What do you think of these Manny's Journey goals? Do you think they're easier, or more difficult than Winston's Royals goals? Sound off in the comments.
Whoa, whoa, whoa! You're probably wondering why there are so many handsome farms all in one FarmVille Pic of the Day post. Well folks, today is a special day devoted to one very talented farm artist: Nicky Tran. As you can immediately tell, Nicky Tran is a farm artist of the highest caliber. There was no way I was going to be able to choose just one of Nicky's amazing farms to feature. So, I decided to feature them all!
farmville featured farm nicky tranFarmVille designer Nicky Tran is a master of item optical illusions, creating unbelievable 3D surfaces and structures. Not only that, but Nicky carefully selects item themes to prevent their farms from looking to disorderly. However, if I were to go into detail about what makes each one of these such a fantastic farm design, this post would be far too long. So I'm going to let you explore Nicky Tran's farms on your own. Look closely though, there's a lot to see and a lot to appreciate!
Click the images to make them larger!
farmville featured farm of the day nicky tran farmville pic nicky tran
Here's what Nicky Tran had to say about their farms:
First, I'd like to thank you for your compliments! My farms were all inspired by passion. It was that passion that gave me all these ideas for farm designs.
The advice I would give to other upcoming farm artists is to do what's in your mind courageously and boldly. Always do whatever it is you feel like! It was the passion and that understanding that helped me complete these very difficult designs. Once again, I thank you very much. - Nicky Tran
What do you like best about Nicky Tran's farms? Add Comment
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist.
Thứ Hai, 26 tháng 9, 2011
FarmVille Pic of the Day: Myhomefarm23's angular English countryside
Today's featured farm was created by FarmVille Forums member, Myhomefarm23. This FarmVille English Countryside plot is a great example of intelligent farm design. Sure it's a farm art masterpiece, but it's also functional!
Myhomefarm23 went about creating this absurd tree design without a single orchard, laughing at anyone who squishes their beautiful trees into storage bins. Breathtaking rows of fruit trees line the path leading up to the Eiffel Tower located at the center of the farm, creating a truly spectacular effect. Not only that, but if you look closely, where there isn't trees, the farm is full of animals! This, folks, is an exceptional sheep and pig breeding design. If harvested consistantly, this farm could turn a huge profit! Just looking at this excellent farm makes me wish I was Myhomefarm23's neighbor, just so I could reap some of the rewards :)
I just hope Myhomefarm23 has plenty of Farm Hands and Arborists saved up or they're in for a lot of clicking!
What do you think of this great English Countryside design?
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!
Myhomefarm23 went about creating this absurd tree design without a single orchard, laughing at anyone who squishes their beautiful trees into storage bins. Breathtaking rows of fruit trees line the path leading up to the Eiffel Tower located at the center of the farm, creating a truly spectacular effect. Not only that, but if you look closely, where there isn't trees, the farm is full of animals! This, folks, is an exceptional sheep and pig breeding design. If harvested consistantly, this farm could turn a huge profit! Just looking at this excellent farm makes me wish I was Myhomefarm23's neighbor, just so I could reap some of the rewards :)
I just hope Myhomefarm23 has plenty of Farm Hands and Arborists saved up or they're in for a lot of clicking!
What do you think of this great English Countryside design?
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!
Tagged bulks up for a bout with Facebook, acquires WeGame
The imminent battle between Facebook and Google+ over social games domination has a potential, scrappy third contender. People often forget about Tagged, the San Francisco-based social network with a considerable 100 million plus users. Video games, our favorite thing to talk about, might change all that, as the company announced that it has purchased WeGame.
WeGame is a cross between a social network for gamers in vein of services like Raptr and an online store with digital copies of games. Of course, terms of the deal weren't disclosed, and it's unclear exactly how the social network will make use of its new gaming network-meets-game store.
This news is especially striking considering the fact that Tagged already offers social games to its users. In fact, the company hired former Pogo VP Andrew Pederson to oversee its social gaming efforts. Perhaps that venture hasn't produced results, or Tagged simply looks to further bolster its social gaming efforts. Unfortunately, we currently haven't a clue.
According to TechCrunch, Tagged will reveal the details of how WeGame's technology will be incorporated "in the coming months." The company in question is run by a mere four employees, so we imagine there is a good amount of automation going on there, something Tagged could be looking to take advantage of.
It's also worth noting that WeGame is heavily skewed toward the hardcore crowd, offering a number of games for sale that only fans of franchises like World of WarCraft might recognize. That said--and this is pure speculation--Tagged could be looking in a completely different direction than Facebook is and Google+ appears to be: the proverbial Call of Duty player. Hey, if the social network has found strong enough of a niche to thrive in the shadow of Facebook, perhaps it has found another.
Are you either a Tagged or WeGame user? What do you think of Tagged picking up another games service when it already offers games? Sound off in the comments. 1 Comment
WeGame is a cross between a social network for gamers in vein of services like Raptr and an online store with digital copies of games. Of course, terms of the deal weren't disclosed, and it's unclear exactly how the social network will make use of its new gaming network-meets-game store.
This news is especially striking considering the fact that Tagged already offers social games to its users. In fact, the company hired former Pogo VP Andrew Pederson to oversee its social gaming efforts. Perhaps that venture hasn't produced results, or Tagged simply looks to further bolster its social gaming efforts. Unfortunately, we currently haven't a clue.
According to TechCrunch, Tagged will reveal the details of how WeGame's technology will be incorporated "in the coming months." The company in question is run by a mere four employees, so we imagine there is a good amount of automation going on there, something Tagged could be looking to take advantage of.
It's also worth noting that WeGame is heavily skewed toward the hardcore crowd, offering a number of games for sale that only fans of franchises like World of WarCraft might recognize. That said--and this is pure speculation--Tagged could be looking in a completely different direction than Facebook is and Google+ appears to be: the proverbial Call of Duty player. Hey, if the social network has found strong enough of a niche to thrive in the shadow of Facebook, perhaps it has found another.
Are you either a Tagged or WeGame user? What do you think of Tagged picking up another games service when it already offers games? Sound off in the comments. 1 Comment
Chủ Nhật, 25 tháng 9, 2011
No More Heroes creator to spit out three more Mobage social games
And only one of which will actually involve grasshoppers. Grasshopper Manufacture, the Japanese developer responsible for stylish, gory hardcore games like No More Heroes, revealed just before the Tokyo Game Show that it will release three mobile social games through the now-global Mobage network, Kotaku reports.
The first game to be released internationally under this new deal between the developer and DeNA, which runs the Mobage network with recent acquisition ngmoco, is Frog Minutes. The game already released in Japan back in March, so this will likely just be a localized version for Mobage on Android phones in the U.S. and abroad.
In Frog Minutes, players disturb parts of a forest scene to stir up various insects and feed them to frogs. The more quickly players do this, the higher their score will climb, it seems. Ribbeting, isn't it? (Sorry, couldn't resist.) Not much was revealed about Grasshopper Manufacture's other two Mobage projects other than their titles: Humans vs Zombies and Alien Busters.
The developer plans to show more of those games at a later date, according to Kotaku. Grasshopper Manufacture is placing big bets on social games with a mobile social version of No More Heroes, which designer Suda 51 said he hopes it will be bloodiest social game around.
While it's interesting to see a Japanese developer known for taking risks with unique games major consoles that (unfortunately) sell poorly hop into the low-risk, high-profit world of social gaming, it wasn't hard to see this one coming. And considering the effect social games has had on traditional American developers, we doubt this is the last news like this we'll hear from Japan.
Are you excited to see Grasshopper Manufacture go full-bore into social gaming? What other Japanese developers do you expect to see enter the space? Sound off in the comments. Add Comment
The first game to be released internationally under this new deal between the developer and DeNA, which runs the Mobage network with recent acquisition ngmoco, is Frog Minutes. The game already released in Japan back in March, so this will likely just be a localized version for Mobage on Android phones in the U.S. and abroad.
In Frog Minutes, players disturb parts of a forest scene to stir up various insects and feed them to frogs. The more quickly players do this, the higher their score will climb, it seems. Ribbeting, isn't it? (Sorry, couldn't resist.) Not much was revealed about Grasshopper Manufacture's other two Mobage projects other than their titles: Humans vs Zombies and Alien Busters.
The developer plans to show more of those games at a later date, according to Kotaku. Grasshopper Manufacture is placing big bets on social games with a mobile social version of No More Heroes, which designer Suda 51 said he hopes it will be bloodiest social game around.
While it's interesting to see a Japanese developer known for taking risks with unique games major consoles that (unfortunately) sell poorly hop into the low-risk, high-profit world of social gaming, it wasn't hard to see this one coming. And considering the effect social games has had on traditional American developers, we doubt this is the last news like this we'll hear from Japan.
Are you excited to see Grasshopper Manufacture go full-bore into social gaming? What other Japanese developers do you expect to see enter the space? Sound off in the comments. Add Comment
Karma Kingdom looks to combine social good, social fun on Facebook
A Facebook game that can score us some good karma points--where do we sign up? We've seen games like FarmVille and CityVille run social good campaigns, but Singapore-based developer Asvathaa has a made an entire game of the idea. The developer just released Karma Kingdom on Facebook, a quest-driven game that looks to help you "Create Your Better World," according to its tag line.
Karma Kingdom integrates Indian mythology into modern lessons of doing good for others. It does this by allowing players to curate an island nation and maintain their citizens' happiness using the three tenants of happiness: health, community and knowledge. You will be guided by several Indian gods and goddesses in your efforts to keep the people happy through quests.
You do this through creating homes for your people to live in, and then surrounding those homes with decorations that promote Health, Community and Knowledge. It seems as if it's important to keep that balance in the decorations you place. Otherwise, your citizens will quickly become unhappy and provide less Goodwill, the resource you need to provide for your people.
Players can plant crops to provide more Goodwill, and the game doesn't seem to be governed by any energy system. (Now, that's something fresh.) But what's more important is the real goodwill Asvathaa aims to create with Karma Kingdom. The Singapore developer has promised to donate a 10 percent of its income through Facebook Credits to non-profit charities. (However, Asvathaa doesn't say which charities it will donate to exactly.)
Karma Kingdom in action
The more happiness-generating decorations you buy in the game using Facebook Credits, the more Asvathaa will donate ... somewhere. "We want to offer a personal CSR (Corporate Social Responsibility) platform for every individual as the desire to give back exists in each one of us," Asvathaa CEO and founder Ashok Desai said in a release. If anything, the game looks to be a fresh take on the genre given that it doesn't limit your play time through energy, and maybe it will do some good, too.
Click here to play Karma Kingdom on Facebook Now >
Have you tried this new Facebook game yet, and what do you think of the fact that it doesn't limit you via energy? Would you ever pay up in the game, not knowing exactly where your Facebook Credits are going? Sound off in the comments. Add Comment
Karma Kingdom integrates Indian mythology into modern lessons of doing good for others. It does this by allowing players to curate an island nation and maintain their citizens' happiness using the three tenants of happiness: health, community and knowledge. You will be guided by several Indian gods and goddesses in your efforts to keep the people happy through quests.
You do this through creating homes for your people to live in, and then surrounding those homes with decorations that promote Health, Community and Knowledge. It seems as if it's important to keep that balance in the decorations you place. Otherwise, your citizens will quickly become unhappy and provide less Goodwill, the resource you need to provide for your people.
Players can plant crops to provide more Goodwill, and the game doesn't seem to be governed by any energy system. (Now, that's something fresh.) But what's more important is the real goodwill Asvathaa aims to create with Karma Kingdom. The Singapore developer has promised to donate a 10 percent of its income through Facebook Credits to non-profit charities. (However, Asvathaa doesn't say which charities it will donate to exactly.)
Karma Kingdom in action
The more happiness-generating decorations you buy in the game using Facebook Credits, the more Asvathaa will donate ... somewhere. "We want to offer a personal CSR (Corporate Social Responsibility) platform for every individual as the desire to give back exists in each one of us," Asvathaa CEO and founder Ashok Desai said in a release. If anything, the game looks to be a fresh take on the genre given that it doesn't limit your play time through energy, and maybe it will do some good, too.
Click here to play Karma Kingdom on Facebook Now >
Have you tried this new Facebook game yet, and what do you think of the fact that it doesn't limit you via energy? Would you ever pay up in the game, not knowing exactly where your Facebook Credits are going? Sound off in the comments. Add Comment
Game of the Day: Madpet Half-Pipe
mad pet half pipe game of the dayHelp the Madpets tear up the half-pipe in this cute skateboarding game. Choose between cute foxes, pigs, bunnies, and more. Then select between Free Ride, Challenge, or Big Air; and you're ready to hit the pipe. Think you've mastered the half-pipe and have what it takes to be a pro skater? Then open up the combo list and attempt some of the more advanced tricks. Complete them all and you've earned yourself a place amongst the best of the Madpet skaters.
Click here to play Madpet Half-Pipe!
madpet half pipe game of the day madpet half pipe game of the day
Pro Tips:
* To execute the harder tricks, press the combo buttons at the same time, that way your pet won't preemptively do a different trick.
* Practice in free mode before attempting challenge and big air. That way you can learn some of the higher scoring tricks before taking them to competition.
* Even if your trick looks as though it has completed by the time you land, if you cut it close, often your pet will fall and lose all momentum. Play it safe and finish your tricks well before the landing.
Click here to play Madpet Half-Pipe!
What did you think of Madpet Half-Pipe? Were you able to execute all the tricks?
Click here to play Madpet Half-Pipe!
madpet half pipe game of the day madpet half pipe game of the day
Pro Tips:
* To execute the harder tricks, press the combo buttons at the same time, that way your pet won't preemptively do a different trick.
* Practice in free mode before attempting challenge and big air. That way you can learn some of the higher scoring tricks before taking them to competition.
* Even if your trick looks as though it has completed by the time you land, if you cut it close, often your pet will fall and lose all momentum. Play it safe and finish your tricks well before the landing.
Click here to play Madpet Half-Pipe!
What did you think of Madpet Half-Pipe? Were you able to execute all the tricks?
Club Penguin fires a salvo of fun with Puffle Launch for iPhone [Video]
Parents, secure the iPhones and iPads. If Club Penguin isn't going to slide onto Facebook anytime soon, we'll take the next best thing: the iPhone. Puffle Launch, first released as a mini game within the kids world of Club Penguin over a year ago, launches onto iPhone tomorrow, Sept. 15. The game, which will be available for the paltry price of $.99, puts players in control of Daredevil, one of the many Puffles available in the existing Disney-owned web game.
Just like in Club Penguin, kids can fire Daredevil from a cannon, careening into obstacles and collecting Coins. Better yet, those Coins can be transferred to kids' existing Club Penguin accounts to buy new items from the web game's store. As players advance through the game's many daring and dangerous aerial courses, they will eventually have to face the Crab Boss.
According to a Club Penguin representative, Puffle Launch is already played by 150,000 kids daily, and a new Puffle is adopted every second in the kid-friendly virtual world. (That amounts to more than 20 million of the little balls of love adopted in 2011 already!) With statistics like that, color us baffled as to why Club Penguin has yet to hit Facebook, especially considering the amount of preteens that are already active on the social network.
Hopefully, this is just the beginning of Club Penguin's expansion beyond its little home on the web and onto new platforms (aside from Nintendo's stable of consoles). Check out the game's trailer below, but you might not want to show the kids just yet, unless you're willing to buy it on every iOS device in the house.
Are you excited that Club Penguin has finally made it to iOS? Where or how else would you like to see the Club Penguin franchise go? Sound off in the comments. 1 Comment
Just like in Club Penguin, kids can fire Daredevil from a cannon, careening into obstacles and collecting Coins. Better yet, those Coins can be transferred to kids' existing Club Penguin accounts to buy new items from the web game's store. As players advance through the game's many daring and dangerous aerial courses, they will eventually have to face the Crab Boss.
According to a Club Penguin representative, Puffle Launch is already played by 150,000 kids daily, and a new Puffle is adopted every second in the kid-friendly virtual world. (That amounts to more than 20 million of the little balls of love adopted in 2011 already!) With statistics like that, color us baffled as to why Club Penguin has yet to hit Facebook, especially considering the amount of preteens that are already active on the social network.
Hopefully, this is just the beginning of Club Penguin's expansion beyond its little home on the web and onto new platforms (aside from Nintendo's stable of consoles). Check out the game's trailer below, but you might not want to show the kids just yet, unless you're willing to buy it on every iOS device in the house.
Are you excited that Club Penguin has finally made it to iOS? Where or how else would you like to see the Club Penguin franchise go? Sound off in the comments. 1 Comment
FarmVille Pic of the Day: Yesn's flower bouquet forest
Click here to make the image larger.
After featuring Hemi 426's zoo farm yesterday, I decided to feature something a bit more abstract today. Yesn's FarmVille tree bouquet is exactly that. Yesn seems to have thrown out the structure, thrown out the organization, and settled with a very organic, fun, and ultimately beautiful design.
If you've ever read any of my FarmVille Pic of the Day posts, you know I love seeing art created with items other than the usual hay bales. I'm especially fond of tree art, and this is an excellent example of how to flawlessly execute it. I'd say this FarmVille design is on the same level as the fire-breathing dragon and giant Lady Gaga, two tree art masterpieces. In addition to the wild design, the arrangement of flowers itself is very nice. Yesn seems to have worked hard to ensure the bouquet doesn't feature any flower repeats, each one is unique.
Great job Yesn, and here's to hoping you have plenty of arborists!
What do you think of Yesn's FarmVille flower arrangement?
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!
After featuring Hemi 426's zoo farm yesterday, I decided to feature something a bit more abstract today. Yesn's FarmVille tree bouquet is exactly that. Yesn seems to have thrown out the structure, thrown out the organization, and settled with a very organic, fun, and ultimately beautiful design.
If you've ever read any of my FarmVille Pic of the Day posts, you know I love seeing art created with items other than the usual hay bales. I'm especially fond of tree art, and this is an excellent example of how to flawlessly execute it. I'd say this FarmVille design is on the same level as the fire-breathing dragon and giant Lady Gaga, two tree art masterpieces. In addition to the wild design, the arrangement of flowers itself is very nice. Yesn seems to have worked hard to ensure the bouquet doesn't feature any flower repeats, each one is unique.
Great job Yesn, and here's to hoping you have plenty of arborists!
What do you think of Yesn's FarmVille flower arrangement?
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!
Kinect Sports: Season Two ready to win big this holiday season
Last year's enjoyable launch game, Kinect Sports, was a critically acclaimed showpiece for Microsoft's motion sensing camera. It was so good, that consumers snatched up over three million copies, prompting the billion dollar company to green light a sequel.
The result, Kinect Sports: Season Two, appears to be every bit as good as its predecessor.
Rare's latest features six new sports to enjoy, each one more addictive than the last.
The game's most impressive activity, Darts, almost perfectly mimics the real deal, minus the occasional finger prick and the numerous holes in the wall.
Players stand in front of their televisions, hold an imaginary dart and watch as an on-screen hand appears. From there, it's as simple as making a throwing motion to send that dart to its intended location.
Matches support up to four players offline and one-versus-one via Xbox Live. From there, everyone competes to reduce their individual scores from 501 to zero.
More interesting, though, is Pop Darts, one of Season Two's three Challenge Play Modes that let users send high scores to friends via Xbox Live. Here, the object is to pop as many balloons as possible before time expires, where destroying said balloons adds precious seconds to the clock.
Another sport, Skiing, provides a more intense workout, as players pull into a tuck position and lean right or left to pass through gates. Similarly, they can fire up this event's Challenge Mode, Downhill Dodge, and tackle progressively difficult courses, jumping and ducking over obstacles to outscore their opponents.
Baseball, meanwhile, has a Challenge Mode all its own in the form of Homerun Hero, allowing gamers to blast pitches out of the park. On top of that, they can compete against the computer/other players in a more traditional three-inning game.
As for Golf, players should expect to retire their Wii Remotes, as the Kinect Sports: Season Two iteration is without question superior. Up to four players can hit the links, choosing between different clubs and taking practice swings before sending their golf balls into orbit.
The coolest feature is the ability to place one's hand over his or her eyes, prompting the game to offer a bird's eye view of the course.
Rare also put Nintendo's Wii Tennis to shame with a more advanced offering, where wannabe stars step into balls (on offense and defense) before hitting them with imaginary rackets, instead of just standing still the whole time.
Finally, there's American football. Although we don't expect it to replace Electronic Arts' Madden NFL anytime soon, Rare has done a great job capturing the thrill of being a quarterback and throwing a long bomb to a wide open receiver, or running in place to take the ball 100 yards to pay dirt. Quarters end too quickly, but at the very least, it's cool kicking field goals and dodging defensemen.
To compliment this impressive package, Rare included more mascots as well as 300 plus voice commands that put further distance between players and those plastic controllers. In fact, they can control much of the experience without pressing a single button.
Although there's still work to do (we encountered a couple minor glitches), Kinect Sports: Season Two should not only compliment its prequel, but surpass it. Most importantly, the game's a lot of fun, and further proof that Microsoft's Kinect has a bright future.
Gallery: Kinect Sports: Season Two (Xbox 360)
The result, Kinect Sports: Season Two, appears to be every bit as good as its predecessor.
Rare's latest features six new sports to enjoy, each one more addictive than the last.
The game's most impressive activity, Darts, almost perfectly mimics the real deal, minus the occasional finger prick and the numerous holes in the wall.
Players stand in front of their televisions, hold an imaginary dart and watch as an on-screen hand appears. From there, it's as simple as making a throwing motion to send that dart to its intended location.
Matches support up to four players offline and one-versus-one via Xbox Live. From there, everyone competes to reduce their individual scores from 501 to zero.
More interesting, though, is Pop Darts, one of Season Two's three Challenge Play Modes that let users send high scores to friends via Xbox Live. Here, the object is to pop as many balloons as possible before time expires, where destroying said balloons adds precious seconds to the clock.
Another sport, Skiing, provides a more intense workout, as players pull into a tuck position and lean right or left to pass through gates. Similarly, they can fire up this event's Challenge Mode, Downhill Dodge, and tackle progressively difficult courses, jumping and ducking over obstacles to outscore their opponents.
Baseball, meanwhile, has a Challenge Mode all its own in the form of Homerun Hero, allowing gamers to blast pitches out of the park. On top of that, they can compete against the computer/other players in a more traditional three-inning game.
As for Golf, players should expect to retire their Wii Remotes, as the Kinect Sports: Season Two iteration is without question superior. Up to four players can hit the links, choosing between different clubs and taking practice swings before sending their golf balls into orbit.
The coolest feature is the ability to place one's hand over his or her eyes, prompting the game to offer a bird's eye view of the course.
Rare also put Nintendo's Wii Tennis to shame with a more advanced offering, where wannabe stars step into balls (on offense and defense) before hitting them with imaginary rackets, instead of just standing still the whole time.
Finally, there's American football. Although we don't expect it to replace Electronic Arts' Madden NFL anytime soon, Rare has done a great job capturing the thrill of being a quarterback and throwing a long bomb to a wide open receiver, or running in place to take the ball 100 yards to pay dirt. Quarters end too quickly, but at the very least, it's cool kicking field goals and dodging defensemen.
To compliment this impressive package, Rare included more mascots as well as 300 plus voice commands that put further distance between players and those plastic controllers. In fact, they can control much of the experience without pressing a single button.
Although there's still work to do (we encountered a couple minor glitches), Kinect Sports: Season Two should not only compliment its prequel, but surpass it. Most importantly, the game's a lot of fun, and further proof that Microsoft's Kinect has a bright future.
Gallery: Kinect Sports: Season Two (Xbox 360)
Kabam on Edgeworld's release and what battles lie ahead [Interview]
Edgeworld
Even at first glance of its war-torn landscape filled with futuristic buildings blasted to bits by the laser weapons of alien and mechanized armies, it's clear that Edgeworld is San Francisco-based developer Kabam's most ambitious project yet. Formerly known as Watercooler, the studio and publisher is filled with fans of traditional strategy PC games. Even CEO Kevin Chou was a world-ranked StarCraft player back in the day.
Inspired by sci-fi staples like Star Wars, Star Trek and even the Halo series of shooter games, Edgeworld is the culmination of Kabam's ongoing mission to bring a true 4X (explore, expand, exploit, and exterminate) game experience to Facebook. Since the game's "open beta" release in August, the team is hard at work to make that vision a reality as it claims to have in previous games. (As of this writing, the game enjoys over 858,000 monthly players, according to AppData.)
We sat down with Edgeworld Producer James Holloway recently to hear his thoughts on the game post-release, and what plans he and the rest of the Kabam team have for the strategy game in the future.
Edgeworld in action
Now that Edgeworld has released, what are your knee-jerk reactions? What do you love about the game at release, and what would you like to fix most?
We're really pleased with the release so far. We're seeing a lot of people come back to play the game--it has a really high retention. A lot of people are joining Alliances and engaging with each other. In every sector, I see chat is very active. But this is just the beginning.
The biggest thing that I think we're missing is that our Alliance feature is pretty lean right now. The thing that we would like to emphasize more is a cooperative play of the game. I think we have just the basics right now. The new Maps feature is going to integrate very tightly with alliances--you work together [with Alliances] to conquer territory.
We have about four unique turrets and nine units, and that's just the beginning. We're working on a new unit and a new turret that we're really excited about, and those are going to launch in the next month. We'll be introducing higher levels of our buildings. So, there's a lot more content that we need to create, and we're just getting started.
What's the most interesting thing you've seen players do in the game since release--something that never happened during testing?
One thing that we sort of didn't anticipate was that some Alliances and players are attacking each other for resources. At one point we didn't have inter-Alliance resource sharing, so right now you can actually send resources to other players to help them out. So, we didn't have that feature [originally].
But what people were doing was working around that by setting up their Command Centers, which are what contain your resources, outside the perimeter of their turrets. [Players would then] leave their Alliance, cook it, and then attack them and take their resources. So, they were doing resource transfers before the feature was even allowed.
Do you have any interesting or helpful gameplay tips for the players to get ahead in Edgeworld?
Certainly! If you're just starting out, we give every player two days of starter protection wherein no other player can attack you. That's a free few days of protection, and use that time wisely to build up your base and experiment with different configurations. Allow the Factions to attack your base. There's a lot of experimentation with the units.
Players are posting on the forums, talking with each other and also within their Alliances about the best combinations of units to deploy when attacking a base. There are a lot of combinations of tanks and DPS [damage per second] units you can deploy. Rhinos, or other types that have a lot of hit points, can take a lot of fire, and then you can deploy units with longer range or higher DPS behind them.
Edgeworld blast
Depending on what your goals are--like, you might want as many resources as possible--you might want to deploy the Raiders. The Rhinos draw fire from the turrets, while the Spectres sit outside and fire away at the turrets. You really want to upgrade your Spectres to give them a longer range.
We have two different types of units in the game right now: infantry units and mechanized units. It's not necessarily that the mechs are more powerful than the infantry--we're still constantly balancing the game to make sure every unit has its role.
Another thing is that the Warp Gates are really important as far as attacking goes. As you upgrade those, you increase their capacity so that you can actually deploy more units on the ground [at once]. As you unlock more units, the more powerful units will start to consume more of the [Warp Gates'] bandwidth, so you want to upgrade those to deploy the biggest army that you can.
Thanks for talking with us (and for the tips), James.
Territories Could Blow Alliance Play Wide Open
During our chat, Holloway had something brand new to show coming soon to Edgeworld. (Though, it's still in the concept phase, so weren't provided images.) It's a feature tentatively known as "Territories," and the game's producer hopes that it will expand Alliance play into something even more meaningful.
"We haven't seen a past feature like this that I can think of, and we all play a lot of games," Holloway gushes about what he's about to show me. "We're trying to make this a deeper, more robust 4X or empires building game."
As it relates to the game's story, many of the Galactic Union's outposts have been abandoned during the war for Cerulea IV, and they're ripe for the taking. The Territories feature will provide you with a map of the entire planet Cerulea IV, with your home base appearing in the center as a star. Your home base will be surrounded by either hostile, Alliance or neutral territories marked in red, green or simply displayed as abandoned outposts, respectively.
Edgeworld concept art
It's up to you to work with your Alliance to invade either hostile (controlled by enemy Alliances) or neutral outposts, and keep them under your control for as long as possible to reap their benefits, which weren't revealed to us. (Our best guess is additional resources to keep your home bases going.) Players will individually attack outposts just as they would enemy bases, and can call on their Alliance for help asynchronously.
However, players cannot build on these outposts, only bolster their existing defense turrets with their own resources to maintain control of the benefits they provide. This will make it more difficult for enemies to invade. Speaking of invading, players can only enter outposts that are adjacent to their own base or controlled outposts. Eventually, we see the Territories feature becoming a constant struggle between opposing Alliances, and hopefully something for us to work toward.
"This is very different from our other strategy games," Holloway says. "In most cases you individually own tiles on the map, but in this case you kind of need an Alliance to own territory. This is something we're really excited about. We're still working on it and prototyping it, but hopefully we'll have something out in the next four weeks."
[Image Credit: Kabam]
What are you impressions of Edgeworld so far? Are you excited about the upcoming Territories feature coming to the game, and what else do you hope to see from developers like Kabam? Sound off in the comments. 3 Comments
Even at first glance of its war-torn landscape filled with futuristic buildings blasted to bits by the laser weapons of alien and mechanized armies, it's clear that Edgeworld is San Francisco-based developer Kabam's most ambitious project yet. Formerly known as Watercooler, the studio and publisher is filled with fans of traditional strategy PC games. Even CEO Kevin Chou was a world-ranked StarCraft player back in the day.
Inspired by sci-fi staples like Star Wars, Star Trek and even the Halo series of shooter games, Edgeworld is the culmination of Kabam's ongoing mission to bring a true 4X (explore, expand, exploit, and exterminate) game experience to Facebook. Since the game's "open beta" release in August, the team is hard at work to make that vision a reality as it claims to have in previous games. (As of this writing, the game enjoys over 858,000 monthly players, according to AppData.)
We sat down with Edgeworld Producer James Holloway recently to hear his thoughts on the game post-release, and what plans he and the rest of the Kabam team have for the strategy game in the future.
Edgeworld in action
Now that Edgeworld has released, what are your knee-jerk reactions? What do you love about the game at release, and what would you like to fix most?
We're really pleased with the release so far. We're seeing a lot of people come back to play the game--it has a really high retention. A lot of people are joining Alliances and engaging with each other. In every sector, I see chat is very active. But this is just the beginning.
The biggest thing that I think we're missing is that our Alliance feature is pretty lean right now. The thing that we would like to emphasize more is a cooperative play of the game. I think we have just the basics right now. The new Maps feature is going to integrate very tightly with alliances--you work together [with Alliances] to conquer territory.
We have about four unique turrets and nine units, and that's just the beginning. We're working on a new unit and a new turret that we're really excited about, and those are going to launch in the next month. We'll be introducing higher levels of our buildings. So, there's a lot more content that we need to create, and we're just getting started.
What's the most interesting thing you've seen players do in the game since release--something that never happened during testing?
One thing that we sort of didn't anticipate was that some Alliances and players are attacking each other for resources. At one point we didn't have inter-Alliance resource sharing, so right now you can actually send resources to other players to help them out. So, we didn't have that feature [originally].
But what people were doing was working around that by setting up their Command Centers, which are what contain your resources, outside the perimeter of their turrets. [Players would then] leave their Alliance, cook it, and then attack them and take their resources. So, they were doing resource transfers before the feature was even allowed.
Do you have any interesting or helpful gameplay tips for the players to get ahead in Edgeworld?
Certainly! If you're just starting out, we give every player two days of starter protection wherein no other player can attack you. That's a free few days of protection, and use that time wisely to build up your base and experiment with different configurations. Allow the Factions to attack your base. There's a lot of experimentation with the units.
Players are posting on the forums, talking with each other and also within their Alliances about the best combinations of units to deploy when attacking a base. There are a lot of combinations of tanks and DPS [damage per second] units you can deploy. Rhinos, or other types that have a lot of hit points, can take a lot of fire, and then you can deploy units with longer range or higher DPS behind them.
Edgeworld blast
Depending on what your goals are--like, you might want as many resources as possible--you might want to deploy the Raiders. The Rhinos draw fire from the turrets, while the Spectres sit outside and fire away at the turrets. You really want to upgrade your Spectres to give them a longer range.
We have two different types of units in the game right now: infantry units and mechanized units. It's not necessarily that the mechs are more powerful than the infantry--we're still constantly balancing the game to make sure every unit has its role.
Another thing is that the Warp Gates are really important as far as attacking goes. As you upgrade those, you increase their capacity so that you can actually deploy more units on the ground [at once]. As you unlock more units, the more powerful units will start to consume more of the [Warp Gates'] bandwidth, so you want to upgrade those to deploy the biggest army that you can.
Thanks for talking with us (and for the tips), James.
Territories Could Blow Alliance Play Wide Open
During our chat, Holloway had something brand new to show coming soon to Edgeworld. (Though, it's still in the concept phase, so weren't provided images.) It's a feature tentatively known as "Territories," and the game's producer hopes that it will expand Alliance play into something even more meaningful.
"We haven't seen a past feature like this that I can think of, and we all play a lot of games," Holloway gushes about what he's about to show me. "We're trying to make this a deeper, more robust 4X or empires building game."
As it relates to the game's story, many of the Galactic Union's outposts have been abandoned during the war for Cerulea IV, and they're ripe for the taking. The Territories feature will provide you with a map of the entire planet Cerulea IV, with your home base appearing in the center as a star. Your home base will be surrounded by either hostile, Alliance or neutral territories marked in red, green or simply displayed as abandoned outposts, respectively.
Edgeworld concept art
It's up to you to work with your Alliance to invade either hostile (controlled by enemy Alliances) or neutral outposts, and keep them under your control for as long as possible to reap their benefits, which weren't revealed to us. (Our best guess is additional resources to keep your home bases going.) Players will individually attack outposts just as they would enemy bases, and can call on their Alliance for help asynchronously.
However, players cannot build on these outposts, only bolster their existing defense turrets with their own resources to maintain control of the benefits they provide. This will make it more difficult for enemies to invade. Speaking of invading, players can only enter outposts that are adjacent to their own base or controlled outposts. Eventually, we see the Territories feature becoming a constant struggle between opposing Alliances, and hopefully something for us to work toward.
"This is very different from our other strategy games," Holloway says. "In most cases you individually own tiles on the map, but in this case you kind of need an Alliance to own territory. This is something we're really excited about. We're still working on it and prototyping it, but hopefully we'll have something out in the next four weeks."
[Image Credit: Kabam]
What are you impressions of Edgeworld so far? Are you excited about the upcoming Territories feature coming to the game, and what else do you hope to see from developers like Kabam? Sound off in the comments. 3 Comments
CityVille Doggie Daycare Upgrades: Everything you need to know
CityVille Doggie Daycare Upgrades
Sometimes, we forget about the citizens of CityVille that aren't the people. And that's OK, because they don't really matter Zynga looks to remind us with the next big Community Building upgrade: the Doggie Daycare. This Community Building, released back in April, will grant you a boost in population and don a palette swap once upgraded.
However, you must be at least Level 18 to access the new Doggie Daycare. Once you reach that point, you'll notice that the building has a green arrow floating above it. Click on the Doggie Daycare to open its upgrade page. Here are all the items you'll need to upgrade the Doggie Daycare:
Ugrade Doggie Daycare
Doggie Daycare UpgradedUnfortunately, it looks like you'll have to ask you friends for each and every one of these items. Zynga claims you can also post the requests to your News Feed. Once you receive one of each item, we imagine you can also post the items to your Wish List. Once you acquire all 25 items, you can click "Finish Building" to boost the Doggie Daycare's allowed population to 540.
For the Level 3 Doggie Daycare, you'll need to ask for the same items using the same process. But this time, you will need eight of each item for a total of 40. This will boost the building's total allowed population to 1,080, and give it a fresh look. Now, you can forget all about the puppies of CityVille all over again--we kid ... sort of. Poor guys.
[Source and Image Credit: Zynga]
Check out the rest of our CityVille Cheats & Tips right here.
Have you started upgrading the Doggie Daycare yet? What do you think of how Zynga handles building upgrades in CityVille? Sound off in the comments. Add Comment
Sometimes, we forget about the citizens of CityVille that aren't the people. And that's OK, because they don't really matter Zynga looks to remind us with the next big Community Building upgrade: the Doggie Daycare. This Community Building, released back in April, will grant you a boost in population and don a palette swap once upgraded.
However, you must be at least Level 18 to access the new Doggie Daycare. Once you reach that point, you'll notice that the building has a green arrow floating above it. Click on the Doggie Daycare to open its upgrade page. Here are all the items you'll need to upgrade the Doggie Daycare:
Ugrade Doggie Daycare
Doggie Daycare UpgradedUnfortunately, it looks like you'll have to ask you friends for each and every one of these items. Zynga claims you can also post the requests to your News Feed. Once you receive one of each item, we imagine you can also post the items to your Wish List. Once you acquire all 25 items, you can click "Finish Building" to boost the Doggie Daycare's allowed population to 540.
For the Level 3 Doggie Daycare, you'll need to ask for the same items using the same process. But this time, you will need eight of each item for a total of 40. This will boost the building's total allowed population to 1,080, and give it a fresh look. Now, you can forget all about the puppies of CityVille all over again--we kid ... sort of. Poor guys.
[Source and Image Credit: Zynga]
Check out the rest of our CityVille Cheats & Tips right here.
Have you started upgrading the Doggie Daycare yet? What do you think of how Zynga handles building upgrades in CityVille? Sound off in the comments. Add Comment
Adventure World Safari Showdown Expedition: Everything you need to know
By the time you reach Level 10 in Adventure World, you will have unlocked the first five Expeditions in the game, with this fifth Expedition being called Safari Showdown. This one comes with the tagline: "Face off with Queen Coral and move her nest to safety." While that may not do much to describe exactly what you'll be facing, you are told a few details about what to expect from the technical side of the things.
You'll need to have 450 Supplies to spare, along with two units each of Food, Fuel and Water. In terms of a time limit, you're limited to finishing this entire Expedition in a single 24 hour period. Your maximum rewards are 2,350 coins and 3 Food, on top of the XP and coins (among other items) you'll earn from simply completing the Quests therein. Here's a complete guide to finishing Safari Showdown from start to finish.
Stop Queen Coral!
Defeat the Queen Coral
Get Queen Coral's Eggs and Nest
Place Queen Coral's Eggs and Nest across the river
Apparently, a mama coral snake has formed a nest too close to a small village, and she's scaring the children. In this Expedition, your overall goal is to eliminate her from the area and move her next across the river where it can remain undisturbed and the children can go back to playing. Queen Coral's next is located in a fairly secure location, surrounded by shrubs and thorns. There are traps between you and she, and the snake itself has 12 hit points. Once you defeat the snake, you'll see the nest sitting nearby. It has three "points," so you'll need to eliminate those before you can pick it up. Finally, the bridge across the river is blocked by a boulder, requiring dynamite to remove. Dynamite costs 1,000 coins to purchase in the Tool Shop back in your Base Camp.
Find Them a New Home
Collect 5 Bundles of Grass
Plant 5 Bundles of Grass around the snake's new home
Since your ultimate goal is to remove the threat to the village by moving the nest across the river, you'll need to create a new home for the Queen Coral's nest by collecting and planting Bundles of Grass on this map. The bundles of grass can easily be mistaken for shrubs, so make sure to look for them at every corner. Meanwhile, the Bundles of Grass can be planted on the far side of the river, in the area clearly set aside as their new home.
Build Them a Sanctuary!
Collect 10 Cotton
Collect 4 Hardened Vines
Use 10 Soils Piles to build a fence around the snakes' new home
Of course, you're going to "remove" the snake and nest as harmlessly as possible, so you'll need to first make sure that the new home for these snakes is as comfortable as possible. After all, you wouldn't want the snakes to get bored and head back into the village, now would you? Vines themselves come from clearing out thorns (you tend to get around four hardened vines per thorn removed), while cotton is found in the far right side of the map, growing in a make-shift farm setup (apparently) by the villagers. I'm sure they won't mind you taking some of that cotton to build this new home, so long as it means they're free of the snakes. Finally, the Soil Piles are found around the outside edge of the marked area above. Here are some pictures of what you're looking for in this quest.
Once you finish these three tasks, you will have finished the fifth Expedition in Adventure World, and will be one step closer to fame and fortune within the Adventure Society. Good luck!
Check out the rest of our Adventure World Cheats & Tips right here.
What did you think of this Expedition? Which of the game's Expeditions has been your favorite thus far? Sound off in the comments.
You'll need to have 450 Supplies to spare, along with two units each of Food, Fuel and Water. In terms of a time limit, you're limited to finishing this entire Expedition in a single 24 hour period. Your maximum rewards are 2,350 coins and 3 Food, on top of the XP and coins (among other items) you'll earn from simply completing the Quests therein. Here's a complete guide to finishing Safari Showdown from start to finish.
Stop Queen Coral!
Defeat the Queen Coral
Get Queen Coral's Eggs and Nest
Place Queen Coral's Eggs and Nest across the river
Apparently, a mama coral snake has formed a nest too close to a small village, and she's scaring the children. In this Expedition, your overall goal is to eliminate her from the area and move her next across the river where it can remain undisturbed and the children can go back to playing. Queen Coral's next is located in a fairly secure location, surrounded by shrubs and thorns. There are traps between you and she, and the snake itself has 12 hit points. Once you defeat the snake, you'll see the nest sitting nearby. It has three "points," so you'll need to eliminate those before you can pick it up. Finally, the bridge across the river is blocked by a boulder, requiring dynamite to remove. Dynamite costs 1,000 coins to purchase in the Tool Shop back in your Base Camp.
Find Them a New Home
Collect 5 Bundles of Grass
Plant 5 Bundles of Grass around the snake's new home
Since your ultimate goal is to remove the threat to the village by moving the nest across the river, you'll need to create a new home for the Queen Coral's nest by collecting and planting Bundles of Grass on this map. The bundles of grass can easily be mistaken for shrubs, so make sure to look for them at every corner. Meanwhile, the Bundles of Grass can be planted on the far side of the river, in the area clearly set aside as their new home.
Build Them a Sanctuary!
Collect 10 Cotton
Collect 4 Hardened Vines
Use 10 Soils Piles to build a fence around the snakes' new home
Of course, you're going to "remove" the snake and nest as harmlessly as possible, so you'll need to first make sure that the new home for these snakes is as comfortable as possible. After all, you wouldn't want the snakes to get bored and head back into the village, now would you? Vines themselves come from clearing out thorns (you tend to get around four hardened vines per thorn removed), while cotton is found in the far right side of the map, growing in a make-shift farm setup (apparently) by the villagers. I'm sure they won't mind you taking some of that cotton to build this new home, so long as it means they're free of the snakes. Finally, the Soil Piles are found around the outside edge of the marked area above. Here are some pictures of what you're looking for in this quest.
Once you finish these three tasks, you will have finished the fifth Expedition in Adventure World, and will be one step closer to fame and fortune within the Adventure Society. Good luck!
Check out the rest of our Adventure World Cheats & Tips right here.
What did you think of this Expedition? Which of the game's Expeditions has been your favorite thus far? Sound off in the comments.
Zynga, Playdom, EA and Bioware vets cause a Rumble with new freemium studio
While many a story has come to light recently, detailing high-level game designers jumping ship to Zynga, here's one where a fairly big gun under the big Z's umbrella has left for new pastures. To be specific, John Yoo, lead designer on CityVille, is one of a few industry veterans that have joined with Greg Richardson [pictured], of former BioWare/Pandemic fame, in the creation of a new freemium (free-to-play) game studio by the name of Rumble.
After speaking with Rick Thompson, the founder of another major social games company - Playdom - the two partnered to form Rumble. Rounding out this new package are former EA employees Mark Spenner and David O'Connor. With these big names in their camp, Richardson's goal with Rumble is to create games that are free to play (supported with paid add-ons), but lie somewhere in between the expensive world of high-end PC games and the extremely casual games represented by many Facebook titles.
According to the Wall Street Journal, Richardson has faith that this middle ground holds a lot of merit. "We saw this third hill, and we think it's the biggest of the three hills," he says. This isn't to say, though, that Facebook games are out of the picture, as Richardson confirmed that they will use the social service, but will also focus on mobile devices and PCs through the browser.
In addition to developing its own games, Rumble will publish other developer's titles. While no specific details were announced about any of Rumble's specific games (we can expect the first sometime early next year), Richardson did list many of the company's areas of inspiration, which lie anywhere from Zelda and Super Smash Bros. to Diablo and Civilization. Regardless of the game in question, he says that Rumble looks to avoid overly complex gameplay. With this many areas of inspiration, we're definitely interested in seeing what Rumble comes up with, but for now - the possibilities are endless.
Are you excited in trying out this apparent middle-ground of freemium games that aren't too challenging, but aren't too basic either? Sound off in the comments.
After speaking with Rick Thompson, the founder of another major social games company - Playdom - the two partnered to form Rumble. Rounding out this new package are former EA employees Mark Spenner and David O'Connor. With these big names in their camp, Richardson's goal with Rumble is to create games that are free to play (supported with paid add-ons), but lie somewhere in between the expensive world of high-end PC games and the extremely casual games represented by many Facebook titles.
According to the Wall Street Journal, Richardson has faith that this middle ground holds a lot of merit. "We saw this third hill, and we think it's the biggest of the three hills," he says. This isn't to say, though, that Facebook games are out of the picture, as Richardson confirmed that they will use the social service, but will also focus on mobile devices and PCs through the browser.
In addition to developing its own games, Rumble will publish other developer's titles. While no specific details were announced about any of Rumble's specific games (we can expect the first sometime early next year), Richardson did list many of the company's areas of inspiration, which lie anywhere from Zelda and Super Smash Bros. to Diablo and Civilization. Regardless of the game in question, he says that Rumble looks to avoid overly complex gameplay. With this many areas of inspiration, we're definitely interested in seeing what Rumble comes up with, but for now - the possibilities are endless.
Are you excited in trying out this apparent middle-ground of freemium games that aren't too challenging, but aren't too basic either? Sound off in the comments.
Thứ Năm, 22 tháng 9, 2011
FarmVille Repairing the Lighthouse Cove: Everything you need to know
One of the biggest elements of FarmVille's new Lighthouse Cove farm will come in actually repairing the dock and lighthouse after a huge storm wiped them out. This is done via item collection, using the three new tools found in the Lighthouse Cove proper: Logs, Stones and Steel Beams. As of this writing, there look to be 10 different levels for upgrades you can provide to the "Lighthouse Cove" itself, with the starting level requiring just three each of those Logs, Stones and Steel Beams. This removes the seaweed and debris from the water, but does little else.
As you continually repair, or level up your Lighthouse Cove (of course, each level takes more and more of each building material), you'll see visual transformations reflecting those repairs. This is important to note, as repairing the cove will be the only way to draw out animals like dolphins, which serve an (as of now) still unknown purpose. Your friends can send you more of these parts, or you can purchase them outright for Farm Cash.
On top of all of this, the Lighthouse Cove can actually be "harvested," once per day, giving you a chance to find "sea" bushels, like Clams. These bushels are then placed into a Market Stall for your friends to use, if they so choose.
We're sure that the upgrades given to the Lighthouse Cove will have a much larger effect on the game sometime in the future, but for right now, just focus on getting through the first few levels, while still trying to complete all of those new goals as well.
Check out the rest of our FarmVille Cheats & Tips right here.
Have you started repairing your Lighthouse Cove area, or are you waiting for the free passes to be handed out to FarmVille players? What will be the first thing you do when landing in Lighthouse Cove? Sound off in the comments.
As you continually repair, or level up your Lighthouse Cove (of course, each level takes more and more of each building material), you'll see visual transformations reflecting those repairs. This is important to note, as repairing the cove will be the only way to draw out animals like dolphins, which serve an (as of now) still unknown purpose. Your friends can send you more of these parts, or you can purchase them outright for Farm Cash.
On top of all of this, the Lighthouse Cove can actually be "harvested," once per day, giving you a chance to find "sea" bushels, like Clams. These bushels are then placed into a Market Stall for your friends to use, if they so choose.
We're sure that the upgrades given to the Lighthouse Cove will have a much larger effect on the game sometime in the future, but for right now, just focus on getting through the first few levels, while still trying to complete all of those new goals as well.
Check out the rest of our FarmVille Cheats & Tips right here.
Have you started repairing your Lighthouse Cove area, or are you waiting for the free passes to be handed out to FarmVille players? What will be the first thing you do when landing in Lighthouse Cove? Sound off in the comments.
FarmVille Lighthouse Cove Bonus Challenge Goals: Everything you need to know
While you're busy working on the first "introductory" chapter of goals in FarmVille's new Lighthouse Cove, keep in mind that three additional goals will soon fall onto your plate in the form of Bonus Challenges. Here's a complete look at these goals, which have a full month long time limit (that is, once they're given to you, not from today).
Bonus Challenge 1
* Get 3 Hobby Horses
* Harvest 70 Cove Cranberries
* Improve the Cove to Level 4
As we told you earlier this evening, you'll "improve" your Cove by repairing the Lighthouse Cove dock and lighthouse area using Steel Beams, Logs and Stones. Once you reach level four, you'll apparently have the ability to draw out dolphins, so watch out for that! Finishing this first goal gives you 500 XP, a Fisherman / Fishing Gnome and 2,500 coins.
Bonus Challenge 2
* Harvest 90 Chandler Blueberries
* Expand to a Harbor Homestead
* Make Wild Blueberry Pie Twice
Here's where things get a bit complicated. While Wild Blueberry Pies are fairly self-explanatory, and must be crafted inside the Level 2 Restaurant, the Harbor Homestead is the third homestead expansion option in Lighthouse Cove, and it costs 50 Farm Cash. To make matters worse, the two expansion before it? Yeah, they cost Farm Cash too - 30 and 40 Farm Cash each, to be specific. I'm sure there will be coin options released eventually, but keep this in mind for now. Once you finish this goal, you'll receive 1,000 XP, a Tulip Poplar Tree and 2,500 coins.
Bonus Challenge 3
* Harvest Lighthouse Cove
* Make Black Raspberry Wine Twice
* Harvest the Zoo
Unfortunately, it looks like you might have to build another Zoo to finish this goal, on top of those you may have on other farms. Check out our guide to building a Zoo for more details. Also, as you might have guessed, the Black Raspberry Wine is another crafting recipe, also requiring a Level 2 Restaurant. Finishing this final Bonus Challenge goal gives you 500 XP, a Gorilla, ten Animal Feeds and 2,500 coins.
Zynga has said previously that new content will be added to the Lighthouse Cove every week (for a few weeks, anyhow), so keep checking back with us and we'll make sure to keep you up to date as new items are added.
Check out the rest of our FarmVille Cheats & Tips right here.
Are these Bonus Challenges worth doing? Do you appreciate a real challenge in your goals, or do you wish these goals were less complex? Sound off in the comments.
Bonus Challenge 1
* Get 3 Hobby Horses
* Harvest 70 Cove Cranberries
* Improve the Cove to Level 4
As we told you earlier this evening, you'll "improve" your Cove by repairing the Lighthouse Cove dock and lighthouse area using Steel Beams, Logs and Stones. Once you reach level four, you'll apparently have the ability to draw out dolphins, so watch out for that! Finishing this first goal gives you 500 XP, a Fisherman / Fishing Gnome and 2,500 coins.
Bonus Challenge 2
* Harvest 90 Chandler Blueberries
* Expand to a Harbor Homestead
* Make Wild Blueberry Pie Twice
Here's where things get a bit complicated. While Wild Blueberry Pies are fairly self-explanatory, and must be crafted inside the Level 2 Restaurant, the Harbor Homestead is the third homestead expansion option in Lighthouse Cove, and it costs 50 Farm Cash. To make matters worse, the two expansion before it? Yeah, they cost Farm Cash too - 30 and 40 Farm Cash each, to be specific. I'm sure there will be coin options released eventually, but keep this in mind for now. Once you finish this goal, you'll receive 1,000 XP, a Tulip Poplar Tree and 2,500 coins.
Bonus Challenge 3
* Harvest Lighthouse Cove
* Make Black Raspberry Wine Twice
* Harvest the Zoo
Unfortunately, it looks like you might have to build another Zoo to finish this goal, on top of those you may have on other farms. Check out our guide to building a Zoo for more details. Also, as you might have guessed, the Black Raspberry Wine is another crafting recipe, also requiring a Level 2 Restaurant. Finishing this final Bonus Challenge goal gives you 500 XP, a Gorilla, ten Animal Feeds and 2,500 coins.
Zynga has said previously that new content will be added to the Lighthouse Cove every week (for a few weeks, anyhow), so keep checking back with us and we'll make sure to keep you up to date as new items are added.
Check out the rest of our FarmVille Cheats & Tips right here.
Are these Bonus Challenges worth doing? Do you appreciate a real challenge in your goals, or do you wish these goals were less complex? Sound off in the comments.
FarmVille Lighthouse Cove Crops: Everything you need to know
Just as was the case with the launch of the English Countryside in FarmVille, Lighthouse Cove has been given plenty of new crops to get you started. If you're looking for a way to earn more mastery signs, or if you enjoy crafting recipes inside your new Restaurant, you'll want to take a look at these crops to see what to expect as you play in this third farm.
Darrow Blackberry
* Costs: 30 coins
* Growth Time: 4 Hours
* Earns: 60 coins
* XP Gained: 0
Hay
* Costs: 30 coins
* Growth Time: 1 Day
* Earns: 135 coins
* XP Gained: 3
Chandler Blueberry
* Costs: 45 coins
* Growth Time: 8 Hours
* Earns: 85 coins
* XP Gained: 1
Lady Slipper
* Costs: 50 coins
* Growth Time: 8 hours
* Earns: 100 coins
* XP Gained: 1
Kennebec Potato
* Costs: 60 coins
* Growth Time: 1 Day
* Earns: 155 coins
* XP Gained: 3
Cove Cranberry
* Costs: 65 coins
* Growth Time: 1 Day
* Earns: 170 coins
* XP Gained: 3
Daylily
* Costs: 70 coins
* Growth Time: 16 Hours
* Earns: 150 coins
* XP Gained: 2
Butter & Sugar Corn
* Costs: 90 coins
* Growth Time: 12 Hours
* Earns: 145 coins
* XP Gained: 2
Tarragon
* Costs: 110 coins
* Growth Time: 10 Hours
* Earns: 160 coins
* XP Gained: 1
Red Clover
* Costs: 120 coins
* Growth Time: 1 Day
* Earns: 225 coins
* XP Gained: 3
Cauliflower
* Costs: 125 coins
* Growth Time: 2 Days
* Earns: 350 coins
* XP Gained: 4
Dill
* Costs: 135 coins
* Growth Time: 12 Hours
* Earns: 190 coins
* XP Gained: 2
While there's plenty of XP to be earned with some of these crops, keep in mind that if you want to complete all of the goals already available in Lighthouse Cove, your options for planting crops will be fairly limited, as you'll be "forced" to grow what the goals require. Even with that being the case, these crops look to be the permanent options for this new farm, so you don't have to rush to master them all. Just plant them when you have some free time and you'll earn all of those new mastery signs eventually.
Check out the rest of our FarmVille Cheats & Tips right here.
Which of these crops do you think will be your favorite? Do you grow crops based on what they look like, or based on their stats? Sound off in the comments.
Darrow Blackberry
* Costs: 30 coins
* Growth Time: 4 Hours
* Earns: 60 coins
* XP Gained: 0
Hay
* Costs: 30 coins
* Growth Time: 1 Day
* Earns: 135 coins
* XP Gained: 3
Chandler Blueberry
* Costs: 45 coins
* Growth Time: 8 Hours
* Earns: 85 coins
* XP Gained: 1
Lady Slipper
* Costs: 50 coins
* Growth Time: 8 hours
* Earns: 100 coins
* XP Gained: 1
Kennebec Potato
* Costs: 60 coins
* Growth Time: 1 Day
* Earns: 155 coins
* XP Gained: 3
Cove Cranberry
* Costs: 65 coins
* Growth Time: 1 Day
* Earns: 170 coins
* XP Gained: 3
Daylily
* Costs: 70 coins
* Growth Time: 16 Hours
* Earns: 150 coins
* XP Gained: 2
Butter & Sugar Corn
* Costs: 90 coins
* Growth Time: 12 Hours
* Earns: 145 coins
* XP Gained: 2
Tarragon
* Costs: 110 coins
* Growth Time: 10 Hours
* Earns: 160 coins
* XP Gained: 1
Red Clover
* Costs: 120 coins
* Growth Time: 1 Day
* Earns: 225 coins
* XP Gained: 3
Cauliflower
* Costs: 125 coins
* Growth Time: 2 Days
* Earns: 350 coins
* XP Gained: 4
Dill
* Costs: 135 coins
* Growth Time: 12 Hours
* Earns: 190 coins
* XP Gained: 2
While there's plenty of XP to be earned with some of these crops, keep in mind that if you want to complete all of the goals already available in Lighthouse Cove, your options for planting crops will be fairly limited, as you'll be "forced" to grow what the goals require. Even with that being the case, these crops look to be the permanent options for this new farm, so you don't have to rush to master them all. Just plant them when you have some free time and you'll earn all of those new mastery signs eventually.
Check out the rest of our FarmVille Cheats & Tips right here.
Which of these crops do you think will be your favorite? Do you grow crops based on what they look like, or based on their stats? Sound off in the comments.
Adventure World Cheats & Tips Guide
In Zynga's Adventure World, you'll explore volcanoes, search ruins, fight monsters, trek across mountains, wade through swamps, and eventually discover El Dorado itself! Adventure World is 40 times bigger than any of Zynga's other games, and its jam-packed with difficult puzzles and mysteries. That's where our Adventure World Cheats & Tips Guide comes in.
Adventure World is nothing like FarmVille, CityVille, or any of Zynga's other games. But luckily we have the Adventure World cheats and tips to get you through the game without a hitch. Whether you're an Adventure World know-it-all or you're just getting started, I guarantee you'll learn all kinds of cheats, tricks, and more from our Adventure World Cheats & Tips Guide.
Older posts can be found at the bottom of the list.
adventure world cheats tool upgradeAdventure World Cheats & Tips:
Tool Upgrade Guide
adventure world cheats mountain pasAdventure World Cheats & Tips:
Mountain Pass Expedition Guide adventure world cheats deep jungleAdventure World Cheats & Tips:
Deep Jungle Quests Guide
adventure world cheats avatar clothesAdventure World Cheats & Tips:
Avatar Appearance Guide adventure world cheats base camp expansionAdventure World Cheats & Tips:
Base Camp Expansion Guide
adventure world cheats expedition masteryAdventure World Cheats & Tips:
Expedition Mastery Guide adventure world cheats zynga faq questionsAdventure World Cheats & Tips:
FAQ - Zynga answers our questions
adventure world cheats jungle runAdventure World Cheats & Tips:
Jungle Run Expedition Guide adventure world cheats snake marshAdventure World Cheats & Tips:
Snake Marsh Expedition Guide
adventure world cheats quests prologueAdventure World Cheats & Tips:
Prologue Quests Guide adventure world cheats previewAdventure World Cheats & Tips:
Preview
Check out our other guides:
cityville cheats guideCityVille Cheats & Tips Guide empires allies cheatsEmpires & Allies Cheats & Tips Guide
Click here to play Adventure World on Facebook Now >
Do you have any more Adventure World Cheats & Tips? Or looking for friends to play the game with? Leave a post in the comments below!
Adventure World is nothing like FarmVille, CityVille, or any of Zynga's other games. But luckily we have the Adventure World cheats and tips to get you through the game without a hitch. Whether you're an Adventure World know-it-all or you're just getting started, I guarantee you'll learn all kinds of cheats, tricks, and more from our Adventure World Cheats & Tips Guide.
Older posts can be found at the bottom of the list.
adventure world cheats tool upgradeAdventure World Cheats & Tips:
Tool Upgrade Guide
adventure world cheats mountain pasAdventure World Cheats & Tips:
Mountain Pass Expedition Guide adventure world cheats deep jungleAdventure World Cheats & Tips:
Deep Jungle Quests Guide
adventure world cheats avatar clothesAdventure World Cheats & Tips:
Avatar Appearance Guide adventure world cheats base camp expansionAdventure World Cheats & Tips:
Base Camp Expansion Guide
adventure world cheats expedition masteryAdventure World Cheats & Tips:
Expedition Mastery Guide adventure world cheats zynga faq questionsAdventure World Cheats & Tips:
FAQ - Zynga answers our questions
adventure world cheats jungle runAdventure World Cheats & Tips:
Jungle Run Expedition Guide adventure world cheats snake marshAdventure World Cheats & Tips:
Snake Marsh Expedition Guide
adventure world cheats quests prologueAdventure World Cheats & Tips:
Prologue Quests Guide adventure world cheats previewAdventure World Cheats & Tips:
Preview
Check out our other guides:
cityville cheats guideCityVille Cheats & Tips Guide empires allies cheatsEmpires & Allies Cheats & Tips Guide
Click here to play Adventure World on Facebook Now >
Do you have any more Adventure World Cheats & Tips? Or looking for friends to play the game with? Leave a post in the comments below!
Idle Games shows first game Idle Worship's true social colors [Video]
Since co-founding social game hit maker Playdom, Rick Thompson has grown tired of the friend bar beneath Faecbook games. No, scratch that: He's grown tired of the way traditional Facebook games operate ... period. His contempt for this arguably tired form of Facebook game has helped spawn Idle Games and its first ever Facebook game, Idle Worship.
We first heard word of the potentially revolutionary social game way back in April, and Idle Games has launched the game into a closed beta test before presenting it to the audience of TechCrunch Disrupt, an event in San Francisco celebrating tech startups ran by TechCrunch. The overall gameplay of Idle Worship hasn't changed since we first heard about it, but now we have fancy video that reveals more of what the game is all about.
Through Idle Games's Idle Engine, Idle Worship does away with the friend found in almost all social games. Instead, your island of Mudlings (the people you oversee with either benevolence or tyranny) will be surrounded by not only your friends' islands, but players' islands based on how their Facebook profiles match up with your own.
Going even further, the game will slowly curate which of your friendships are stronger by bringing more active friends closer to your island, which is always at the center, and pushing your inactive friends away from your island. And, according to Idle Games CEO Jeffrey Hyman, your interactions with your friends will send ripples throughout the entire game in real time.
Through innovations like these, Hyman aims for Idle Games to become "the Pixar of casual games," according to TechCrunch. To better understand what we mean, check out Hyman's presentation below, and sign up for the ongoing closed beta test of the game right here.
Do you plan on signing up for the closed beta test of Idle Worship? What excites you most (or doesn't excite you) about the game? Sound off in the comments. 1 Comment
We first heard word of the potentially revolutionary social game way back in April, and Idle Games has launched the game into a closed beta test before presenting it to the audience of TechCrunch Disrupt, an event in San Francisco celebrating tech startups ran by TechCrunch. The overall gameplay of Idle Worship hasn't changed since we first heard about it, but now we have fancy video that reveals more of what the game is all about.
Through Idle Games's Idle Engine, Idle Worship does away with the friend found in almost all social games. Instead, your island of Mudlings (the people you oversee with either benevolence or tyranny) will be surrounded by not only your friends' islands, but players' islands based on how their Facebook profiles match up with your own.
Going even further, the game will slowly curate which of your friendships are stronger by bringing more active friends closer to your island, which is always at the center, and pushing your inactive friends away from your island. And, according to Idle Games CEO Jeffrey Hyman, your interactions with your friends will send ripples throughout the entire game in real time.
Through innovations like these, Hyman aims for Idle Games to become "the Pixar of casual games," according to TechCrunch. To better understand what we mean, check out Hyman's presentation below, and sign up for the ongoing closed beta test of the game right here.
Do you plan on signing up for the closed beta test of Idle Worship? What excites you most (or doesn't excite you) about the game? Sound off in the comments. 1 Comment
Thứ Tư, 21 tháng 9, 2011
Pioneer Trail survey reveals possible storylines involving... pirates?
Yes, you read that correctly - pirates. They may be coming to the Pioneer Trail in the future, if a recent fan survey (released by the big Z itself on the Pioneer Trail fan page) comes true. We've been given quite a few options to toss around in this new survey, but unfortunately, we're not told if these are story ideas that would pertain to Pioneer Trail itself (either the Homestead or actual Pioneer Trail portion of the game), or if this is just a general survey about future game ideas that Zynga is exploring. As it stands, no other fan page, as of this writing, has linked to the survey, which does give some weight to the former idea above.
As for this pirate story itself, we're told that we could "set sail for Booty Island," and play pirates with a full crew. We'll plunder ships and neighbors' islands, and can match up friends with others (this portion is lacking in fine details) for either love or "pirate mischief." If that isn't a wild enough storyline, then how about heading into space? In this storyline, we'd find ourselves crash-landing on an "uncharted planet," where we're forced to build a farm using alien plants or creatures (that is, instead of Cows or other traditional farm animals).
When it comes to this space storyline, I'm reminded of Astro Ranch on iPhone, which is a space-themed farming game allowing you to grow crops and livestock with the help of aliens. As we all know Zynga likes to cop---err, draw inspiration from other titles, could this be a definite game in Zynga's development cycle?
As with all things, we're left to speculate about which of these storylines/game ideas (or lack thereof) will actually come to light, but if you see something in the survey that you're more excited about than others, make sure to give it your vote. Who knows? Your vote could be the deciding factor between playing pirates and launching off into outer space, whether we do so with our Pioneer Trail characters, or in a whole new game.
What do you think of these new storyline ideas? Which ones did you vote for? Let us know in the comments.
As for this pirate story itself, we're told that we could "set sail for Booty Island," and play pirates with a full crew. We'll plunder ships and neighbors' islands, and can match up friends with others (this portion is lacking in fine details) for either love or "pirate mischief." If that isn't a wild enough storyline, then how about heading into space? In this storyline, we'd find ourselves crash-landing on an "uncharted planet," where we're forced to build a farm using alien plants or creatures (that is, instead of Cows or other traditional farm animals).
When it comes to this space storyline, I'm reminded of Astro Ranch on iPhone, which is a space-themed farming game allowing you to grow crops and livestock with the help of aliens. As we all know Zynga likes to cop---err, draw inspiration from other titles, could this be a definite game in Zynga's development cycle?
As with all things, we're left to speculate about which of these storylines/game ideas (or lack thereof) will actually come to light, but if you see something in the survey that you're more excited about than others, make sure to give it your vote. Who knows? Your vote could be the deciding factor between playing pirates and launching off into outer space, whether we do so with our Pioneer Trail characters, or in a whole new game.
What do you think of these new storyline ideas? Which ones did you vote for? Let us know in the comments.
Zynga hits Warstorm, three other games with the firey axe Sept. 30
A fiery axe laced with sadness and destruction, at that. Mafia Wars Maniac reports that Zynga, the creator of some of the most popular games on Facebook, will close Warstorm for good come Sept. 30 along with Scramble, Pathwords and Word Twist. In fact, Warstorm isn't even accepting new players anymore during its final breaths on Facebook. The news broke in a post by Warstorm forum moderator Cerulean Master, asking players to ring out Warstorm with a bang by sharing their memories.
Luckily, Cerulean also provided a FAQ to help us understand just what's up. The existing 11,126 (yikes!) daily Warstorm players can access the game right until it closes forever on Sept. 30, while new players simply won't be allowed. And for players who paid good money to enjoy their fantasy card battles, Zynga will transfer any virtual currency purchases made within the last 90 days to a game of their choice, and the company will add another 10 percent to that number.
Warstorm refugees will also be offered bonus packages for joining Zynga's better more popular games like CityVille, FarmVille and Empires & Allies. While this information pertains specifically to Warstorm, we imagine that players of Scramble, Word Twist and Pathwords will be offered the same treatment. (Zynga's forums are under maintenance as of this writing.)
Honestly, and no offense to you super fans out there, we can see why Zynga would close games that are dwarfed by its hits. (Not to mention that Words With Friends has become the defacto word game on Facebook.) This will be the second closure in just over a month. Near the end of August, Zynga closed the digital doors to Fashion Wars and two other games that were performing poorly. And not just poorly for a Zynga game--any Facebook game.
If anything, these closures will allow Zynga to focus more resources on making sure its flagship games continue to succeed and to make more money machines popular games. It's a shame to see these games go (I thought Warstorm was quite impressive, personally), but at least the company is providing players with options to stick around. Perhaps as Zynga trims the fat, we'll see even better games come from the international studio, like Adventure World.
Are you sad to see Warstorm and these other Zynga games go? Are you satisfied with how the company is addressing the time you spent in these games? Sound off in the comments. 32 Comments
Luckily, Cerulean also provided a FAQ to help us understand just what's up. The existing 11,126 (yikes!) daily Warstorm players can access the game right until it closes forever on Sept. 30, while new players simply won't be allowed. And for players who paid good money to enjoy their fantasy card battles, Zynga will transfer any virtual currency purchases made within the last 90 days to a game of their choice, and the company will add another 10 percent to that number.
Warstorm refugees will also be offered bonus packages for joining Zynga's better more popular games like CityVille, FarmVille and Empires & Allies. While this information pertains specifically to Warstorm, we imagine that players of Scramble, Word Twist and Pathwords will be offered the same treatment. (Zynga's forums are under maintenance as of this writing.)
Honestly, and no offense to you super fans out there, we can see why Zynga would close games that are dwarfed by its hits. (Not to mention that Words With Friends has become the defacto word game on Facebook.) This will be the second closure in just over a month. Near the end of August, Zynga closed the digital doors to Fashion Wars and two other games that were performing poorly. And not just poorly for a Zynga game--any Facebook game.
If anything, these closures will allow Zynga to focus more resources on making sure its flagship games continue to succeed and to make more money machines popular games. It's a shame to see these games go (I thought Warstorm was quite impressive, personally), but at least the company is providing players with options to stick around. Perhaps as Zynga trims the fat, we'll see even better games come from the international studio, like Adventure World.
Are you sad to see Warstorm and these other Zynga games go? Are you satisfied with how the company is addressing the time you spent in these games? Sound off in the comments. 32 Comments
Noah's Ark hits Port Facebook, social games go crazy for Christians
When Sean Ryan said that Christians were an untapped audience for Facebook games, developers listened. And thus, we have the third biblical Facebook game to hit in the past two months: Noah's Ark.
VentureBeat reports that Making Fun--News Corp's social gaming arm--and Detonator Games have officially released the game to Facebook. However, the FarmVille-meets-Genesis social game looks have hit the platform earlier in August, according to its fan page.
Noah's Ark is the second game launched by Making Fun since it was acquired by Rupert Murdoch's News Corp last year, and looks to cater to a woefully untapped audience that happens to be one of Facebook's largest. The game tasks players with creating--you guessed it--a farm of sorts to attract new animals to Noah's build site. Then, players must build their own Ark to prepare for the imminent worldwide flood.
Of course, players are governed by Energy and can buy boosts and other items with Facebook Credits. Noah's Ark will also test your knowledge of the story through trivia questions provided by Zondervan, a Christian publisher and News Corp subsidiary. (Finally, that Catholic education comes in handy!) And regardless of whether the game takes off--it sits now at over 260,000 monthly players and is growing steadily--Making Fun is committed to releasing games regularly.
Noah's Ark gameplay
"It's part of our plan to bring new and different games to the market that no one else is doing," Making Fun CEO John Welch told VentureBeat. "Our aim is to put out really high-quality titles in partnership with a variety of developers." Welch also said that the publisher will continue to release games through outside developers like Detonator Games, and that includes iPhone games, one of which will be a sports game.
Noah's Ark plays much like the FarmVilles and FrontierVilles of yore, but with a far smoother presentation and an interesting end goal: The Ark. As players gather new animals and materials, they will contribute to building the Ark throughout 10 stages. And there is an unbelievable amount of animals to collect across seven wildlife habitats. As players reach out beyond the limits of their small farmland, which is all visible on screen--but grayed out--they will learn how to attract new animals.
The game is a bit too biblically-charged for my tastes, and it doesn't do quite enough to differentiate itself from the "FarmVille meets the Bible" comparisons. Regardless, kudos to Making Fun and Detonator Games for exploring a relatively new subject matter in Facebook games. And considering 42 percent of Facebook users are Christian, the audience is certainly there.
Click here to play Noah's Ark on Facebook Now >
Have you tried this biblical Facebook game yet? What do you think of the influx of religious social games as of late? Sound off in the comments. 2 Comments
VentureBeat reports that Making Fun--News Corp's social gaming arm--and Detonator Games have officially released the game to Facebook. However, the FarmVille-meets-Genesis social game looks have hit the platform earlier in August, according to its fan page.
Noah's Ark is the second game launched by Making Fun since it was acquired by Rupert Murdoch's News Corp last year, and looks to cater to a woefully untapped audience that happens to be one of Facebook's largest. The game tasks players with creating--you guessed it--a farm of sorts to attract new animals to Noah's build site. Then, players must build their own Ark to prepare for the imminent worldwide flood.
Of course, players are governed by Energy and can buy boosts and other items with Facebook Credits. Noah's Ark will also test your knowledge of the story through trivia questions provided by Zondervan, a Christian publisher and News Corp subsidiary. (Finally, that Catholic education comes in handy!) And regardless of whether the game takes off--it sits now at over 260,000 monthly players and is growing steadily--Making Fun is committed to releasing games regularly.
Noah's Ark gameplay
"It's part of our plan to bring new and different games to the market that no one else is doing," Making Fun CEO John Welch told VentureBeat. "Our aim is to put out really high-quality titles in partnership with a variety of developers." Welch also said that the publisher will continue to release games through outside developers like Detonator Games, and that includes iPhone games, one of which will be a sports game.
Noah's Ark plays much like the FarmVilles and FrontierVilles of yore, but with a far smoother presentation and an interesting end goal: The Ark. As players gather new animals and materials, they will contribute to building the Ark throughout 10 stages. And there is an unbelievable amount of animals to collect across seven wildlife habitats. As players reach out beyond the limits of their small farmland, which is all visible on screen--but grayed out--they will learn how to attract new animals.
The game is a bit too biblically-charged for my tastes, and it doesn't do quite enough to differentiate itself from the "FarmVille meets the Bible" comparisons. Regardless, kudos to Making Fun and Detonator Games for exploring a relatively new subject matter in Facebook games. And considering 42 percent of Facebook users are Christian, the audience is certainly there.
Click here to play Noah's Ark on Facebook Now >
Have you tried this biblical Facebook game yet? What do you think of the influx of religious social games as of late? Sound off in the comments. 2 Comments
Thứ Ba, 20 tháng 9, 2011
Pioneer Trail 4F, Badger and Moose collections reward you with plenty of XP
To go along with the Animal Mastery feature released in Pioneer Trail this weekend, you can now also complete one of three new collections in the game. Two of these collections go with the new animals that have also been released: the Badger and Moose, while the third goes with the 4F Mastery Club itself.
4F Collection
* Rewards Spring Water and 80 XP
Badger Collection
* Rewards Free Critter Milk and 120 XP
Moose Collection
* Free Carrot Juice and 100 XP
As you might expect, you can earn each of these collections' items by tending to the appropriate animals (that is, you'll earn Badger Collection items for tending Badgers, and Moose Collection items for tending Moose), or by collecting the 4F Mastery Club's daily bonus. You'll also have a chance to earn these specific collectibles during the construction of the Mastery Club itself, although I wouldn't expect to receive the full set unless you're really lucky. By the way, if you're that lucky, would you mind letting some of that luck rub off on me?
Are you a fan of the collections in Pioneer Trail and actively try to complete them, or do you just let yourself complete these Collections casually? Let us know in the comments.
4F Collection
* Rewards Spring Water and 80 XP
Badger Collection
* Rewards Free Critter Milk and 120 XP
Moose Collection
* Free Carrot Juice and 100 XP
As you might expect, you can earn each of these collections' items by tending to the appropriate animals (that is, you'll earn Badger Collection items for tending Badgers, and Moose Collection items for tending Moose), or by collecting the 4F Mastery Club's daily bonus. You'll also have a chance to earn these specific collectibles during the construction of the Mastery Club itself, although I wouldn't expect to receive the full set unless you're really lucky. By the way, if you're that lucky, would you mind letting some of that luck rub off on me?
Are you a fan of the collections in Pioneer Trail and actively try to complete them, or do you just let yourself complete these Collections casually? Let us know in the comments.
Pioneer Trail 4F, Badger and Moose collections reward you with plenty of XP
To go along with the Animal Mastery feature released in Pioneer Trail this weekend, you can now also complete one of three new collections in the game. Two of these collections go with the new animals that have also been released: the Badger and Moose, while the third goes with the 4F Mastery Club itself.
4F Collection
* Rewards Spring Water and 80 XP
Badger Collection
* Rewards Free Critter Milk and 120 XP
Moose Collection
* Free Carrot Juice and 100 XP
As you might expect, you can earn each of these collections' items by tending to the appropriate animals (that is, you'll earn Badger Collection items for tending Badgers, and Moose Collection items for tending Moose), or by collecting the 4F Mastery Club's daily bonus. You'll also have a chance to earn these specific collectibles during the construction of the Mastery Club itself, although I wouldn't expect to receive the full set unless you're really lucky. By the way, if you're that lucky, would you mind letting some of that luck rub off on me?
Are you a fan of the collections in Pioneer Trail and actively try to complete them, or do you just let yourself complete these Collections casually? Let us know in the comments.
4F Collection
* Rewards Spring Water and 80 XP
Badger Collection
* Rewards Free Critter Milk and 120 XP
Moose Collection
* Free Carrot Juice and 100 XP
As you might expect, you can earn each of these collections' items by tending to the appropriate animals (that is, you'll earn Badger Collection items for tending Badgers, and Moose Collection items for tending Moose), or by collecting the 4F Mastery Club's daily bonus. You'll also have a chance to earn these specific collectibles during the construction of the Mastery Club itself, although I wouldn't expect to receive the full set unless you're really lucky. By the way, if you're that lucky, would you mind letting some of that luck rub off on me?
Are you a fan of the collections in Pioneer Trail and actively try to complete them, or do you just let yourself complete these Collections casually? Let us know in the comments.
FarmVille Mystery Game (09/04/11): Zoo animals available for one week only
It's another Sunday in the world of FarmVille, which means that the Mystery Game has updated once again, this time bringing us a set of six (ok, make that seven) animals that can either be kept as normal and displayed on your farm, or placed inside your Zoo. For this week's game, you'll need to pay 20 Farm Cash per dart, but remember - you won't have any idea of which animal you'll win, should you be so lucky.
Here's a rundown of this week's available animals:
* Honey Badger
* Oryx
* Rhino
* Wallaby
* Water Buffalo
* Wombat
If you've got the Farm Cash on hand to win all six of these animals, you'll receive a free Hippo as your bonus prize. Again, this is only available to those farmers that win all six of the animals listed above (remember, duplicates are a real possibility in the process), so you can expect to spend, at the very least, 120 Farm Cash for this Hippo, when all is said and done.
This week's game will only be available for - you guess it - a week. Next Sunday, another set of items will release, and we'll make sure to let you know what they are as soon as we know.
Which of these six animals will you try to win first? Will you try to win all six so that you can walk away with a free Hippo as well? Sound off in the comments.
Here's a rundown of this week's available animals:
* Honey Badger
* Oryx
* Rhino
* Wallaby
* Water Buffalo
* Wombat
If you've got the Farm Cash on hand to win all six of these animals, you'll receive a free Hippo as your bonus prize. Again, this is only available to those farmers that win all six of the animals listed above (remember, duplicates are a real possibility in the process), so you can expect to spend, at the very least, 120 Farm Cash for this Hippo, when all is said and done.
This week's game will only be available for - you guess it - a week. Next Sunday, another set of items will release, and we'll make sure to let you know what they are as soon as we know.
Which of these six animals will you try to win first? Will you try to win all six so that you can walk away with a free Hippo as well? Sound off in the comments.
FarmVille Raffle Booth (09/04/11): Gypsy Stallion and Giant Pot Fountain return as prizes
If you're looking forward to some entirely new items being available in the FarmVille Raffle Booth, I'm sorry to say that this week will disappoint you. The Raffle Booth has been updated - I'll at least give Zynga that - but the prizes have been seen before, so I wouldn't be surprised if overall excitement was lacking. Still, with these re-released prizes comes the additional chances for users to end up with these items, which they likely didn't win before, so I suppose we're dealing with a double-edged sword here.
Either way, here's the list of prizes available this week, along with your odds of winning them:
* 10 Special Delivery Boxes - 1:5
* 3 Farmhands - 1:20
* 5 Love Potions - 1:100
* Giant Pot Fountain - 1:500
* Gypsy Stallion - 1:2000
As usual, you'll receive a single ticket for free this week, but you can earn additional tickets either by asking your friends to send them to you, or by purchasing them flat out with Farm Cash. Of course, as your odds for winning many of these items are fairly low, I wouldn't suggest wasting the Farm Cash on additional tickets. Just send out a few more requests to friends and I'm sure you'll make up the difference in no time. Good luck!
Which of these prizes are you hoping to win this week? Did you win the Gypsy Stallion and Giant Pot Fountain when they were available previously? Sound off in the comments.
Either way, here's the list of prizes available this week, along with your odds of winning them:
* 10 Special Delivery Boxes - 1:5
* 3 Farmhands - 1:20
* 5 Love Potions - 1:100
* Giant Pot Fountain - 1:500
* Gypsy Stallion - 1:2000
As usual, you'll receive a single ticket for free this week, but you can earn additional tickets either by asking your friends to send them to you, or by purchasing them flat out with Farm Cash. Of course, as your odds for winning many of these items are fairly low, I wouldn't suggest wasting the Farm Cash on additional tickets. Just send out a few more requests to friends and I'm sure you'll make up the difference in no time. Good luck!
Which of these prizes are you hoping to win this week? Did you win the Gypsy Stallion and Giant Pot Fountain when they were available previously? Sound off in the comments.
FarmVille Animal Sanctuary Items: Chicle Tree, Rain Forest Flower, Mandrill Baboon and more
With tonight's FarmVille update, we've seen another set of items release in the Animal Sanctuary theme. That being the case, if you're still looking for items to use to decorate the land around your Zoo(s), here's another set of options to choose from. There are trees, animals, buildings and decorations available to purchase here (as usual), and also as expected, we're going to give you a full look at these items so you'll know what to expect before you shell out those hard earned coins / Farm Cash.
Trees
Brazil Nut Tree - 7 Farm Cash
Chicle Tree - 15 Farm Cash
The Brazil Nut Tree is the level 1 tree in this equation, meaning that you should skip purchasing the Chicle Tree altogether in favor of receiving one for free as a Mystery Seedling or fully grown tree from a friends' wall post.
Animals
Bongo Antelope - 9 Farm Cash
Mandrill Baboon - 10 Farm Cash
Black n White Mini Horse - 26 Farm Cash
These sorts of animals tend to be those that the FarmVille team will try "price testing" on, giving one user one set of prices, only to have those prices change the next time they login. If you see that these prices are different in your own game, it'll be up to you to decide whether or not to refresh the game, hoping for a better price, or if you'll simply pay the current price.
Buildings
Amazon Tree House - 30 Farm Cash
Not only do we not have a coin-option for purchasing buildings this week (not that I was really expecting one), but we also only have one building to choose from in the first place. This one will reward you with 3,000 XP for purchasing it.
Decorations
Tree Fern - 20,000 coins
Rain Forest Flower - 1 Farm Cash
Hyacinth Macaw - 18 Farm Cash
Rainforest Falls - 20 Farm Cash
I'll leave it to you guys to form your own opinions about tonight's update, but only one coin item? That's pretty low, even for Zynga's standards. Either way, I suppose the Rain Forest Flower can be considered a coin item, since it only costs a single Farm Cash, but that's still a major disappointment.
All of these items will be available in the game for the next two weeks (we'll assume that includes the building, even though it doesn't have a time limit listed). Hopefully, by the time these items expire from the store, we'll see more coin items released in the theme, and if that's the case, we'll make sure to let you know.
What do you think of tonight's Animal Sanctuary update? Are you fine spending Farm Cash on decorations, or do you depend on coin items to decorate your farms? Sound off in the comments.
Trees
Brazil Nut Tree - 7 Farm Cash
Chicle Tree - 15 Farm Cash
The Brazil Nut Tree is the level 1 tree in this equation, meaning that you should skip purchasing the Chicle Tree altogether in favor of receiving one for free as a Mystery Seedling or fully grown tree from a friends' wall post.
Animals
Bongo Antelope - 9 Farm Cash
Mandrill Baboon - 10 Farm Cash
Black n White Mini Horse - 26 Farm Cash
These sorts of animals tend to be those that the FarmVille team will try "price testing" on, giving one user one set of prices, only to have those prices change the next time they login. If you see that these prices are different in your own game, it'll be up to you to decide whether or not to refresh the game, hoping for a better price, or if you'll simply pay the current price.
Buildings
Amazon Tree House - 30 Farm Cash
Not only do we not have a coin-option for purchasing buildings this week (not that I was really expecting one), but we also only have one building to choose from in the first place. This one will reward you with 3,000 XP for purchasing it.
Decorations
Tree Fern - 20,000 coins
Rain Forest Flower - 1 Farm Cash
Hyacinth Macaw - 18 Farm Cash
Rainforest Falls - 20 Farm Cash
I'll leave it to you guys to form your own opinions about tonight's update, but only one coin item? That's pretty low, even for Zynga's standards. Either way, I suppose the Rain Forest Flower can be considered a coin item, since it only costs a single Farm Cash, but that's still a major disappointment.
All of these items will be available in the game for the next two weeks (we'll assume that includes the building, even though it doesn't have a time limit listed). Hopefully, by the time these items expire from the store, we'll see more coin items released in the theme, and if that's the case, we'll make sure to let you know.
What do you think of tonight's Animal Sanctuary update? Are you fine spending Farm Cash on decorations, or do you depend on coin items to decorate your farms? Sound off in the comments.
FarmVille: Lighthouse Cove takes over the travel screen [UPDATE]
UPDATE: Apparently, my "week" prediction was even too long, as users on the FarmVille forums have reported gaining access for 55 Farm Cash. If this turns out to be legitimate, we'll make sure to give you a complete rundown of how you too can access Lighthouse Cove as soon as possible. Check out our complete guide to getting early access into Lighthouse Cove (and what you can expect once your boat hits shore) right here.
If there wasn't already enough indication that Lighthouse Cove will be launching in FarmVille very, very soon, there's this. The game's travel screen animation has been blown up and replaced with this massive banner (again, it's animated, with the boat riding the waves), showing us a bit of Lighthouse Cove in the distance (well, the Lighthouse and some grass, anyway). We already know that we'll be traveling to Lighthouse Cove via boat, so this will likely be the sight we'll see when traveling for quite a while.
Does this matter? Yes, it most certainly does, as it gives us a better time table of when to expect the launch of this third farm (and when we'll apparently need to shell out 45 Farm Cash to travel there). After the launch of new crafting recipes in-game that deal with unreleased crops that (we can only assume) are part of Lighthouse Cove, and after the many teaser images Zynga has laid out for us over the last week or so, I'd wager some pretty serious (virtual) money that we'll be seeing Lighthouse Cove launch within the next week - two at most.
The FarmVille team doesn't normally release this much in-game content weeks or months before that content is ready (aside from screenshots that may be posted on Facebook fan pages, which, again, isn't live in the game), so I'd grab some Farm Cash, people. It looks like we'll be heading off to Lighthouse Cove a lot sooner than anyone imagined.
Have you spotted any other Lighthouse Cove content in your own game? Are you ready to tackle a third farm, or will you stick with the two you already have for the foreseeable future? Sound off in the comments.
If there wasn't already enough indication that Lighthouse Cove will be launching in FarmVille very, very soon, there's this. The game's travel screen animation has been blown up and replaced with this massive banner (again, it's animated, with the boat riding the waves), showing us a bit of Lighthouse Cove in the distance (well, the Lighthouse and some grass, anyway). We already know that we'll be traveling to Lighthouse Cove via boat, so this will likely be the sight we'll see when traveling for quite a while.
Does this matter? Yes, it most certainly does, as it gives us a better time table of when to expect the launch of this third farm (and when we'll apparently need to shell out 45 Farm Cash to travel there). After the launch of new crafting recipes in-game that deal with unreleased crops that (we can only assume) are part of Lighthouse Cove, and after the many teaser images Zynga has laid out for us over the last week or so, I'd wager some pretty serious (virtual) money that we'll be seeing Lighthouse Cove launch within the next week - two at most.
The FarmVille team doesn't normally release this much in-game content weeks or months before that content is ready (aside from screenshots that may be posted on Facebook fan pages, which, again, isn't live in the game), so I'd grab some Farm Cash, people. It looks like we'll be heading off to Lighthouse Cove a lot sooner than anyone imagined.
Have you spotted any other Lighthouse Cove content in your own game? Are you ready to tackle a third farm, or will you stick with the two you already have for the foreseeable future? Sound off in the comments.
FarmVille: Take a trip to Lighthouse Cove tonight (for 55 Farm Cash)
The time we've been waiting for has arrived, farmers! Lighthouse Cove has officially started its rollout in FarmVille, allowing "VIP Farmers" (ie: those that are willing to pay Farm Cash) access to this third farm via a one-time purchase of 55 Farm Cash. Everyone else will have to wait until September 19, when "free boat departures" start taking off.
If you're willing to make a purchase, you'll know that you can when you see a set of pop-ups like the ones below. If you don't have the 55 Farm Cash on your account currently, you'll be prompted to purchase it, with the 55 Farm Cash being available for $10 (conveniently in a single package).
Once you've paid for your ticket, you'll see a cutscene where Brenda will remember the beauty of the Lighthouse Cove, before a terrible storm came and swept it all away. The boat dock has been struck by lightning and the buildings (save for a few) have been destroyed.
After that point, you'll be set on your way with a series of new quests, where Brenda will introduce you to your new farm. The rules here are actually a bit different from other farms; specifically, as this is a resort town, farmland is limited, and you'll be limited to a specific amount of farm plots for the size of your farm. That is, as you expand your Lighthouse Cove, you'll gain access to plowing more plots. To start, you'll have room for just 35 farm plots, although you don't have to plow that many if you don't want to.
Other than that, things are as you'd expect - you can plant chicken coops, raise animals and other general farm tasks, and can build the Wildlife Habitat or Orchard that you've been given as free frames. You'll even be given a Mountain Lion for free in your inventory if you purchased your way in. As for repairing the Lighthouse Cove itself, you can check out our guide to repairing it right here.
Check out the rest of our FarmVille Cheats & Tips right here.
Have you received your ticket to enter Lighthouse Cove, or will you wait until September 19, when you can get in for free? Sound off in the comments.
If you're willing to make a purchase, you'll know that you can when you see a set of pop-ups like the ones below. If you don't have the 55 Farm Cash on your account currently, you'll be prompted to purchase it, with the 55 Farm Cash being available for $10 (conveniently in a single package).
Once you've paid for your ticket, you'll see a cutscene where Brenda will remember the beauty of the Lighthouse Cove, before a terrible storm came and swept it all away. The boat dock has been struck by lightning and the buildings (save for a few) have been destroyed.
After that point, you'll be set on your way with a series of new quests, where Brenda will introduce you to your new farm. The rules here are actually a bit different from other farms; specifically, as this is a resort town, farmland is limited, and you'll be limited to a specific amount of farm plots for the size of your farm. That is, as you expand your Lighthouse Cove, you'll gain access to plowing more plots. To start, you'll have room for just 35 farm plots, although you don't have to plow that many if you don't want to.
Other than that, things are as you'd expect - you can plant chicken coops, raise animals and other general farm tasks, and can build the Wildlife Habitat or Orchard that you've been given as free frames. You'll even be given a Mountain Lion for free in your inventory if you purchased your way in. As for repairing the Lighthouse Cove itself, you can check out our guide to repairing it right here.
Check out the rest of our FarmVille Cheats & Tips right here.
Have you received your ticket to enter Lighthouse Cove, or will you wait until September 19, when you can get in for free? Sound off in the comments.
FarmVille Lighthouse Cove Items: Outfit your new farm with these goodies
With tonight's launch of the Lighthouse Cove in FarmVille, we're given an opportunity to stock that farm with all sorts of new goodies! There are new trees, animals, buildings and of course plenty of decorations to choose from in this initial launch, some of which even go for coins! Here's a complete rundown of these items, along with a bit of a visual sneak peek for those that decide to wait until "free" Lighthouse Cove tickets launch next week.
Trees:
Eastern Red Cedar - 7 Farm Cash
Tulip Poplar - 7 Farm Cash
Lombardy Poplar - 15 Farm Cash
White Ash Tree - 5,000 coins
Black Gum Tree - 7 Farm Cash
Speckled Alder - 15 Farm Cash
White Cedar Tree - 15 Farm Cash
In this scenario, we're stuck with seven trees, which doesn't seem to make sense in the "Level 1 / Level 2 tree pairing setup," but we can confirm that Eastern Red Cedar Trees will produce White Cedar Trees when placed in an Orchard. You're given one of each as free gifts just for landing in Lighthouse Cove, however, so keep that in mind.
Animals:
Milking Shorthorn - 100,000 coins
Pine Marten - 100,000 coins
Main Coon - 200,000 coins
Loon Duck - 18 Farm Cash
Buttercup Chicken - 20 Farm Cash
Chinook - 20 Farm Cash
Dorset Sheep - 20 Farm Cash
Duroc Pig - 20 Farm Cash
Pineywoods Cow - 24 Farm Cash
New England Pinto - 26 Farm Cash
Sailor Cow - 24 Farm Cash
Canadian Goose - 20 Farm Cash
Quarter Pony - 24 Farm Cash
Eastern Moose - 22 Farm Cash
Mountain Lion - 20 Farm Cash
River Otter - 20 Farm Cash
Painted Turtle - 20 Farm Cash
Take particular notice of the Mountain Lion. If you purchased your way into Lighthouse Cove for 55 Farm Cash, you will have one of these big cats waiting for you in your Gift Box as a free gift for purchasing your ticket. Your farm will also have a River Otter waiting for you, for free, so feel free to skip on purchasing it if you don't care about having only one.
Buildings:
Chicken Coop - 5,000 coins
Garden Shed - 30,000 coins
Restaurant - 100,000 coins
Cove B&B - 30 Farm Cash
Garage (fully constructed) - 50 Farm Cash
Garage (frame) - 50,000 coins
Orchard (fully constructed) - 30 Farm Cash
Orchard (base) - 1,000 coins
Coastal Tool Shed - 22 Farm Cash
Coastal Barn - 30 Farm Cash
Cape House - 500,000 coins
Cottage - 20 Farm Cash
Cape Mansion - 50 Farm Cash
Post Office - 15 Farm Cash
Village Center - 50,000 coins
With these buildings, keep in mind that you'll receive a free base of an Orchard, and will also receive the Cove B&B on your land when you first arrive in Lighthouse Cove. As for the garage and restaurant, these are the vehicle storage and crafting buildings, respectively. We'll bring you a complete guide to the Restaurant feature in the Lighthouse Cove as soon as we can.
Decorations:
Beached Rowboat - 20 Farm Cash
Red Clover Pot - 1,000 coins
Ladyslipper Flower - 2 Farm Cash
Horse-Drawn Wagon - 10 Farm Cash
Inkeeper Gnome - 15 Farm Cash
Sailor Gnome - 15 Farm Cash
Fountain - 15 Farm Cash
Haystack - 10,000 coins
Pond - 15 Farm Cash
Stone Fence Gate - 50,000 coins
Picket Fence Gate - 2 Farm Cash
Daylily Flowerbed - 5,000 coins
Picket Fence - 5,000 coins
Stone Fence - 5,000 coins
Bench - 30,000 coins
Lamppost - 1 Farm Cash
You'll be given a few pieces of the Stone Fence for free when starting in Lighthouse Cove, but for the other decorations, it looks like you're on your own.
And there you have it! A complete look at what are (as of this writing) not-time-limited items available in the Lighthouse Cove farm. We'll bring you continued coverage about this new farm, so keep checking back with us for more!
What do you think of the many items made available to newcomers to the Lighthouse Cove? How many of these items will you stock up on? Sound off in the comments.
Trees:
Eastern Red Cedar - 7 Farm Cash
Tulip Poplar - 7 Farm Cash
Lombardy Poplar - 15 Farm Cash
White Ash Tree - 5,000 coins
Black Gum Tree - 7 Farm Cash
Speckled Alder - 15 Farm Cash
White Cedar Tree - 15 Farm Cash
In this scenario, we're stuck with seven trees, which doesn't seem to make sense in the "Level 1 / Level 2 tree pairing setup," but we can confirm that Eastern Red Cedar Trees will produce White Cedar Trees when placed in an Orchard. You're given one of each as free gifts just for landing in Lighthouse Cove, however, so keep that in mind.
Animals:
Milking Shorthorn - 100,000 coins
Pine Marten - 100,000 coins
Main Coon - 200,000 coins
Loon Duck - 18 Farm Cash
Buttercup Chicken - 20 Farm Cash
Chinook - 20 Farm Cash
Dorset Sheep - 20 Farm Cash
Duroc Pig - 20 Farm Cash
Pineywoods Cow - 24 Farm Cash
New England Pinto - 26 Farm Cash
Sailor Cow - 24 Farm Cash
Canadian Goose - 20 Farm Cash
Quarter Pony - 24 Farm Cash
Eastern Moose - 22 Farm Cash
Mountain Lion - 20 Farm Cash
River Otter - 20 Farm Cash
Painted Turtle - 20 Farm Cash
Take particular notice of the Mountain Lion. If you purchased your way into Lighthouse Cove for 55 Farm Cash, you will have one of these big cats waiting for you in your Gift Box as a free gift for purchasing your ticket. Your farm will also have a River Otter waiting for you, for free, so feel free to skip on purchasing it if you don't care about having only one.
Buildings:
Chicken Coop - 5,000 coins
Garden Shed - 30,000 coins
Restaurant - 100,000 coins
Cove B&B - 30 Farm Cash
Garage (fully constructed) - 50 Farm Cash
Garage (frame) - 50,000 coins
Orchard (fully constructed) - 30 Farm Cash
Orchard (base) - 1,000 coins
Coastal Tool Shed - 22 Farm Cash
Coastal Barn - 30 Farm Cash
Cape House - 500,000 coins
Cottage - 20 Farm Cash
Cape Mansion - 50 Farm Cash
Post Office - 15 Farm Cash
Village Center - 50,000 coins
With these buildings, keep in mind that you'll receive a free base of an Orchard, and will also receive the Cove B&B on your land when you first arrive in Lighthouse Cove. As for the garage and restaurant, these are the vehicle storage and crafting buildings, respectively. We'll bring you a complete guide to the Restaurant feature in the Lighthouse Cove as soon as we can.
Decorations:
Beached Rowboat - 20 Farm Cash
Red Clover Pot - 1,000 coins
Ladyslipper Flower - 2 Farm Cash
Horse-Drawn Wagon - 10 Farm Cash
Inkeeper Gnome - 15 Farm Cash
Sailor Gnome - 15 Farm Cash
Fountain - 15 Farm Cash
Haystack - 10,000 coins
Pond - 15 Farm Cash
Stone Fence Gate - 50,000 coins
Picket Fence Gate - 2 Farm Cash
Daylily Flowerbed - 5,000 coins
Picket Fence - 5,000 coins
Stone Fence - 5,000 coins
Bench - 30,000 coins
Lamppost - 1 Farm Cash
You'll be given a few pieces of the Stone Fence for free when starting in Lighthouse Cove, but for the other decorations, it looks like you're on your own.
And there you have it! A complete look at what are (as of this writing) not-time-limited items available in the Lighthouse Cove farm. We'll bring you continued coverage about this new farm, so keep checking back with us for more!
What do you think of the many items made available to newcomers to the Lighthouse Cove? How many of these items will you stock up on? Sound off in the comments.
FarmVille Lighthouse Cove Restaurant: Everything you need to know
As we told you earlier, one of the biggest themed items farmers can expect from FarmVille's new Lighthouse Cove would be the Restaurant, which serves as this third farm's Crafting Cottage. The base Restaurant, with just two Crafting tables, can be purchased from the game's store for 100,000 coins, and as of this writing, you're only allowed to have one Restaurant in your Lighthouse Cove farm.
With this starter Restaurant, you'll have an item that is far less impressive than that of the game's preview image, but will still have access to a few recipes. Here's a rundown of those, including the crops you'll need to grow to craft them.
Cheddar Cheese - 2 Red Clover, 1 Hay and 2 Rhubarb Bushels
Blackberry Ice Cream - 3 Darrow Blackberry, 2 Chandler Blueberry and 3 Strawberry Bushels
Creamed Corn - 3 Butter & Sugar Corn, 3 Tarragon and 1 Pepper Bushels
Once you level up recipes six times, you'll be able to upgrade your restaurant to level 2 (which also changes it visually). At that point, you'll unlock three Level 2 recipes:
Wild Blueberry Pie - 2 Chandler Blueberry, 3 Wheat and 2 Rhubarb Bushels
Black Raspberry Wine - 3 Raspberry, 2 White Grape and 3 Chandler Blueberry Bushels
Fruit Cider - 2 Cove Cranberry, 3 Red Currant and 3 Lady Slipper Bushels
As you might expect, there are far more recipes to unlock than this, as you level up your Restaurant and unlock new ones to craft. We'll make sure to update you when we know what those recipes are, so keep checking back.
Check out the rest of our FarmVille Cheats & Tips right here.
What do you think of the look of the Restaurant in FarmVille? Are you going to focus on crafting just to level up its appearance to that of the teaser image, or will you craft casually and let the upgrades happen along the way? Sound off in the comments.
With this starter Restaurant, you'll have an item that is far less impressive than that of the game's preview image, but will still have access to a few recipes. Here's a rundown of those, including the crops you'll need to grow to craft them.
Cheddar Cheese - 2 Red Clover, 1 Hay and 2 Rhubarb Bushels
Blackberry Ice Cream - 3 Darrow Blackberry, 2 Chandler Blueberry and 3 Strawberry Bushels
Creamed Corn - 3 Butter & Sugar Corn, 3 Tarragon and 1 Pepper Bushels
Once you level up recipes six times, you'll be able to upgrade your restaurant to level 2 (which also changes it visually). At that point, you'll unlock three Level 2 recipes:
Wild Blueberry Pie - 2 Chandler Blueberry, 3 Wheat and 2 Rhubarb Bushels
Black Raspberry Wine - 3 Raspberry, 2 White Grape and 3 Chandler Blueberry Bushels
Fruit Cider - 2 Cove Cranberry, 3 Red Currant and 3 Lady Slipper Bushels
As you might expect, there are far more recipes to unlock than this, as you level up your Restaurant and unlock new ones to craft. We'll make sure to update you when we know what those recipes are, so keep checking back.
Check out the rest of our FarmVille Cheats & Tips right here.
What do you think of the look of the Restaurant in FarmVille? Are you going to focus on crafting just to level up its appearance to that of the teaser image, or will you craft casually and let the upgrades happen along the way? Sound off in the comments.
FarmVille Lighthouse Cove Introduction Goals: Everything you need to know
After you've made your way into the Lighthouse Cove in FarmVille, you'll be met with a series of introductory goals, that serve to introduce you to some crops, and the crop growth limit. We'll start with Welcome to Lighthouse Cove.
* Plow 3 Plots
* Plant 10 Chandler Blueberries
As you can see, we're given a very easy goal to get us started in the game's third farm. Just finish these two tasks, and you'll receive 50 XP, 2,500 coins and two each of Logs, Steel Beams and Stones, the building materials native to Lighthouse Cove.
After this introductory goal, you'll launch straight into another trio, this time of limited time goals that will only be around for a week. The first is called Ahead of Schedule.
* Get 3 Wool Blankets
* Harvest 10 Chandler Blueberries
* Complete 1 Pet Run
The Wool Blankets are earned through a general news item posted to your wall. Unfortunately, it does look like you'll have to build another Pet Run from scratch for this goal, as traveling to a farm with a completed Pet Run removes your access to these goals, as of this writing. Finishing this goal gives you 100 XP, a Tourist Gnome and 2,500 coins.
Pick It Up
* Get 6 Oat Sacks
* Harvest 45 Daylilies
* Buy 1 Storage Cellar
Storage Cellars cost just one coin from the store. Meanwhile, Daylilies are a new crop that take 16 hours to grow. Finally, the Oat Sacks are earned through a general news feed item. Finish this goal and you'll earn 200 XP, one Scottie dog and 2,500 coins.
Happy Trees
* Get 6 Tree Fertilizers
* Harvest 45 Butter & Sugar Corns
* Store 20 Trees in an Orchard
Luckily, you can purchase trees that aren't native to the Lighthouse Cove - like old fruit trees that cost just a few hundred coins each, so feel free to fill an Orchard with those. The Fertilizers, meanwhile, are earned through another news feed item. Once you finish this goal, you'll earn 300 XP, 1 Red Oak Tree and 2,500 coins.
Once you finish this trio of goals, you'll have finished the first "Chapter" in the Lighthouse Cove goal series. We're told that new "tasks" will be released in Lighthouse Cove every week, for an undisclosed amount of weeks, however, so we'll make sure to give you a look at every new set of guys just as soon as they're released.
Check out the rest of our FarmVille Cheats & Tips right here.
What do you think of these new Lighthouse Cove goals? Do they serve their purpose of introducing you to this new farm, or should they be more difficult? Sound off in the comments.
* Plow 3 Plots
* Plant 10 Chandler Blueberries
As you can see, we're given a very easy goal to get us started in the game's third farm. Just finish these two tasks, and you'll receive 50 XP, 2,500 coins and two each of Logs, Steel Beams and Stones, the building materials native to Lighthouse Cove.
After this introductory goal, you'll launch straight into another trio, this time of limited time goals that will only be around for a week. The first is called Ahead of Schedule.
* Get 3 Wool Blankets
* Harvest 10 Chandler Blueberries
* Complete 1 Pet Run
The Wool Blankets are earned through a general news item posted to your wall. Unfortunately, it does look like you'll have to build another Pet Run from scratch for this goal, as traveling to a farm with a completed Pet Run removes your access to these goals, as of this writing. Finishing this goal gives you 100 XP, a Tourist Gnome and 2,500 coins.
Pick It Up
* Get 6 Oat Sacks
* Harvest 45 Daylilies
* Buy 1 Storage Cellar
Storage Cellars cost just one coin from the store. Meanwhile, Daylilies are a new crop that take 16 hours to grow. Finally, the Oat Sacks are earned through a general news feed item. Finish this goal and you'll earn 200 XP, one Scottie dog and 2,500 coins.
Happy Trees
* Get 6 Tree Fertilizers
* Harvest 45 Butter & Sugar Corns
* Store 20 Trees in an Orchard
Luckily, you can purchase trees that aren't native to the Lighthouse Cove - like old fruit trees that cost just a few hundred coins each, so feel free to fill an Orchard with those. The Fertilizers, meanwhile, are earned through another news feed item. Once you finish this goal, you'll earn 300 XP, 1 Red Oak Tree and 2,500 coins.
Once you finish this trio of goals, you'll have finished the first "Chapter" in the Lighthouse Cove goal series. We're told that new "tasks" will be released in Lighthouse Cove every week, for an undisclosed amount of weeks, however, so we'll make sure to give you a look at every new set of guys just as soon as they're released.
Check out the rest of our FarmVille Cheats & Tips right here.
What do you think of these new Lighthouse Cove goals? Do they serve their purpose of introducing you to this new farm, or should they be more difficult? Sound off in the comments.
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