No one can deny the influence or sheer popularity of the 'shooter' on the modern console. A large number of people playing online multiplayer on the 360/PS3 dedicate at least some time to games Like COD, Battlefiled, Killzone, and Halo. To date, one could argue that much of the draw to the 360 and it's paid LIVE service has been for multiplayer games like COD and Halo. The hours sunk into Modern Warfare 2 are nothing short of staggering. It is this popularity that helps keep the 360 in a strong standing among shooter fans.
But what if something came along that dethroned the 360 as the "shooters choice". What if there was a must-have game/accessory that was not on the 360? Watch closely, because I think that the Move Sharp Shooter and Killzone 3 might be that magic silver bullet that Sony needs to dethrone the 360.
Why do I think this combo will be a "game changer"? Well, early reports are that dual-shock users can't compete with SS-Move users in KZ3 multiplayer. Online multiplayer is a competitive place, and if there is a way to get an edge... you can bet everyone will want in. It is possible that the SS-Move will become the next "must have" shooter accessory on the PS3. Sounds like fun. So now why would you buy the 360 version of Modern Warfare 3 if you could get the same game, but with a signature Modern Warfare 3 AK-47 with tiger camo for the PS3?
So if Move/shooter accessories stick, Move sales go through the roof, and there is a accessory revolution with plastic guns that goes back to the glory days of Guitar Hero. In this scenario, the 360 would no longer be the bleeding edge console of choice for shooters. The 360 would slowly loose core supporters, and more importantly, the core group of people that fork out 60$ a year for LIVE. The fallout for the 360 could eventually be console killing.
But as we all know, this is all a big "what if." If you would like to consider the weight of Amazon.com preorders as a yardstick for success, KZ3 is going strong. The Sharp Shooter? Well, it is doing fine, but it is hardly tearing up the charts. But, if KZ3 leaderboards are topped by Move users... expect sales of the SS to pick up... especially if Move support becomes standard for future PS3 shooters.
The big question is, how long will gamers be willing to hold up a gun while playing? One could imagine a few sore shoulders in the making. It will be a hard sell to change gamer habits, or top the convenience and comfort of a controller. Still, it took a long time to convince shooter fans that controllers were a viable option over mouse and keyboard... but it happened.
I am thinking Microsoft is hoping the Sharp Shooter doesn't catch on. If it does, you can bet Microsoft will have a "me too" Kinect 12 gauge, or a Xbox 720 to distract you with flashy shooter graphics.
Hiển thị các bài đăng có nhãn Free Mac Games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Free Mac Games. Hiển thị tất cả bài đăng
Thứ Năm, 20 tháng 10, 2011
The Man Who Knew Too Much
Over the last three decades gaming has grown.
It’s spread it’s wings and flown into the sub-concious of probably the majority of the population of Earth.
I imagine you’d be hard pressed in this modern age to find anyone that hasn’t heard of at least one facet of the gaming World. Even more so now as Nintendo’s Wii, Microsoft’s Kinect and Sony’s Playstation Move attract a previously disinterested group of soap opera fans, crossword puzzlers, knitters, gardeners, Grandads & Grannies and everything in between and challenge them to forget their preconceptions about video games and start playing.
Over 30 years gaming has grown from a predominantly male tribe of frowned upon kids eager for their next fix of blocky, pixelated fun into an entire Nation of passionate gamers with the World at their fingertips.
And this new found love for video games has created some Goliath’s, franchises that can stand shoulder to shoulder with the biggest box office hits the movie World can offer up, games that become part of the fabric of society, games like Call of Duty, Halo, FIFA, Gears of War, Uncharted, gargantuan beasts growing ever more powerful as we gamers feed from the Hype machine and as we queue in excited anticipation, the moment we finally get to play the game so close to hand, we already know almost everything that awaits us.
By the time the majority of titles hit the shelves these days, we know way too much.
We know what characters are in there, what levels to expect, how long it should take us to finish the game, we know whether there’s a twist to the storyline, we’ve seen videos of developers playing, big budget trailers on TV and in some cases we’ve already had a taste of the action via demo’s and beta testing or maybe we’ve browsed the forums and unwittingly stumbled into spoilers, whatever the case us gamers have never known the ins and outs of a game before we buy it as much as we do now.
The surprises the game could have offered are gone and the impact certain moments could have given have been lessened, largely because we’ve already seen them a dozen or so times. ‘Don’t watch the videos then’ you say, ‘steer clear of those damned forums,’ logical advice but much easier said than done, when you’re gearing up for a new game release curiosity often kills the cat.
Things have certainly changed, from playing my Spectrum, right upto, i’d say, my Dreamcast days, information wasn’t so easy to come by, the internet wasn’t as readily available and there weren’t any all singing all dancing TV ads beaming into our living rooms, in fact the only real option for gathering any snippet of information on new releases was the good old games mag. Mags like C&VG became the gamers bible, scouring the pages for a titbit of news and bathing in the glory of the screenshots, reading and re-reading again and again, and staring at those damned pretty graphics, just longing for a chance to play the game ourselves. And when we did get to play….it was fresh, it was surprising, and it felt like a new experience, none of the moments were already engraved in our memorys and every twist and turn was an unexpected treat.
Someday it’d be nice to go for a complete gaming media blackout in the months leading upto a big launch, just to recapture a bit of that feeling of unknowing excitement as the game enters the console for the first time….it’d be nice but I fear incredibly difficult, curiosity is a strong force, unfortunately, with games, one I succumb to every time…..now where’s that new Gears 3 vid I heard about on Youtube..
It’s spread it’s wings and flown into the sub-concious of probably the majority of the population of Earth.
I imagine you’d be hard pressed in this modern age to find anyone that hasn’t heard of at least one facet of the gaming World. Even more so now as Nintendo’s Wii, Microsoft’s Kinect and Sony’s Playstation Move attract a previously disinterested group of soap opera fans, crossword puzzlers, knitters, gardeners, Grandads & Grannies and everything in between and challenge them to forget their preconceptions about video games and start playing.
Over 30 years gaming has grown from a predominantly male tribe of frowned upon kids eager for their next fix of blocky, pixelated fun into an entire Nation of passionate gamers with the World at their fingertips.
And this new found love for video games has created some Goliath’s, franchises that can stand shoulder to shoulder with the biggest box office hits the movie World can offer up, games that become part of the fabric of society, games like Call of Duty, Halo, FIFA, Gears of War, Uncharted, gargantuan beasts growing ever more powerful as we gamers feed from the Hype machine and as we queue in excited anticipation, the moment we finally get to play the game so close to hand, we already know almost everything that awaits us.
By the time the majority of titles hit the shelves these days, we know way too much.
We know what characters are in there, what levels to expect, how long it should take us to finish the game, we know whether there’s a twist to the storyline, we’ve seen videos of developers playing, big budget trailers on TV and in some cases we’ve already had a taste of the action via demo’s and beta testing or maybe we’ve browsed the forums and unwittingly stumbled into spoilers, whatever the case us gamers have never known the ins and outs of a game before we buy it as much as we do now.
The surprises the game could have offered are gone and the impact certain moments could have given have been lessened, largely because we’ve already seen them a dozen or so times. ‘Don’t watch the videos then’ you say, ‘steer clear of those damned forums,’ logical advice but much easier said than done, when you’re gearing up for a new game release curiosity often kills the cat.
Things have certainly changed, from playing my Spectrum, right upto, i’d say, my Dreamcast days, information wasn’t so easy to come by, the internet wasn’t as readily available and there weren’t any all singing all dancing TV ads beaming into our living rooms, in fact the only real option for gathering any snippet of information on new releases was the good old games mag. Mags like C&VG became the gamers bible, scouring the pages for a titbit of news and bathing in the glory of the screenshots, reading and re-reading again and again, and staring at those damned pretty graphics, just longing for a chance to play the game ourselves. And when we did get to play….it was fresh, it was surprising, and it felt like a new experience, none of the moments were already engraved in our memorys and every twist and turn was an unexpected treat.
Someday it’d be nice to go for a complete gaming media blackout in the months leading upto a big launch, just to recapture a bit of that feeling of unknowing excitement as the game enters the console for the first time….it’d be nice but I fear incredibly difficult, curiosity is a strong force, unfortunately, with games, one I succumb to every time…..now where’s that new Gears 3 vid I heard about on Youtube..
Đăng ký:
Bài đăng (Atom)