Hiển thị các bài đăng có nhãn mobile social games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn mobile social games. Hiển thị tất cả bài đăng

Thứ Tư, 4 tháng 1, 2012

Cool story, Storm8: Zoo Story 2, Pet Shop hit iPhone, iPad for free

Seriously, though. Mobile social game publisher Storm8 announced that two new games in its popular "Story" franchise of games have hit the App Store for both iPhone and iPad. (And for free, mind you.) Both developed by TeamLava, Zoo Story 2 and Pet Shop Story are available now on nearly all Apple devices, and mark the 10th and 11th releases from the developer in 18 months.

Zoo Story 2, according to Storm8 CEO Perry Tam, is "the most beautiful, fun and social zoo game on iOS." The game allows players to create their own zoos from scratch, choose from more than 100 animals to populate it and even crossbreed critters. Ever wanted to make your own gryphon? You got it. How about a flying monkey? Yours. Of course, players can invite friends to their zoos through Facebook Connect and help them build new habitats for their animals through gifting.

Pet Shop Story, however, sounds as if it's the same premise in a different setting. (Or would that be the other way around?) Players can create a thriving pet shop with a wide variety of domesticated animals. As with the former, you can also crossbreed your pets, though it doesn't sound like you'll be able to create creatures like winged dogs or cats with fins. Of course, this game too allows for friendly interactions via Facebook Connect, and we're sure you're going to need it.
Zoo Story 2
Storm8 is on a roll with mobile social games this year. In June, the publisher had its first million-dollar day, meaning it made $1 million in a single day from virtual goods sales. And now, it's one of the launch partners on the release of Facebook Mobile platform, with games like World War available in HTML5. So, yes: Cool story, bro Storm8.

Click here to download Zoo Story 2 and here to download Pet Shop Story for free Now >

Are you a fan of Storm8's Story series of mobile games? What are your favorite mobile social games these days?

Do young folk get Alec Baldwin's thing for Words With Friends?

They might "understand" Mr. Baldwin's desire to play mobile games while on the runway, but we doubt they understand his ... handling of the situation. According to poll of 1,356 by Poll Position, 69.9 percent of people aged 18 to 29 years old think that passengers should be able to play electronic games with others while awaiting take-off in the plane. They got your back, Alec!

That's all well and good, but what about people that are the guy's age--the 45 to 64-year-old group? According to the poll, only 26.8 percent of folks in that group think you should be able to play said games while waiting for take-off. In that case, we almost definitely know that they wouldn't be down with Baldwin's reported outburst on an American Airlines flight last week.

The snafu had far more of a ripple effect than you'd might imagine. Not only did it lead to both American Airlines and the Greyhound bus company's embarrassment, but it drove Baldwin off of Twitter and (of course) garnered the support of Zynga. The Words With Friends creator enjoyed a fine week with its hit word game: Last week, the game skyrocketed by 500,000 daily players to oust competitor The Sims Social on the charts, knocking it down to sixth place. In short, Words With Friends is serious business. That is, if you ask over-privileged millennials.

[Image Credit: Jim Lopes]

Do you think people should be able to play video games while waiting for the plane to take off? Was Baldwin right in his outrage with American Airlines?

Keep the little ones off of Facebook: MokoFarm is FarmVille for kids

MokoFarm
You love them to tears, but your kids want shut the heck up about FarmVille. And what (good) parent wants their toddler on Facebook? MokoMomo Interactive has released MokoFarm for the iPad for $1.99 on the App Store. This game is said to give kids the FarmVille experience and might teach them a thing or two in the process. And near everything in the game is touchable.

And we all know your kids like to touch things--you put those plastic things on the outlets around the house for a reason. MokoFarm doesn't look like it's limited by the boundaries of normal social games like energy or lengthy time constraints. However, kids can also share their farm creations through their parents' Facebook accounts. According to MokoMomo, the game is narrated to help the younger folks learn new words.


Of course, the common FarmVille-like tropes are all present like buying animals, crops and new buildings to deck out the farm. That said, nearly every piece of content, including the animals, appear to be interactive. Kids can tap the windmills to make them spin, touch trees to shake their leaves and tap critters to make them run. Your tike can even take pictures of his/her farm to send to you. Sure, it's no FarmVille, but for what it's worth it looks pretty darn close.

Click here to download MokoFarm on iPad Now >

[Via E27]

Does your kid(s) bug you about playing FarmVille? Do you wish Facebook games were more kid-friendly?

Thứ Tư, 14 tháng 12, 2011

iPhone, Android games make more cash than PSP, DS combined

But iPhone games aren't real games, right? Real or not, games on iOS and Android devices could generate more revenue than games on both the Sony and Nintendo's portable games combined in 2011. Flurry, a mobile analytics firm, found that handheld consoles like the PSP and DS collectively generated $2.2 and $1.6 billion in game revenue in 2009 and 2010, respectively.

That was far more than what iOS and Android games made, but Flurry projects that's all about to change in 2011. The firm expects Sony and Nintendo to generate just $1.4 billion in handheld game revenue in 2011. iOS and Android games, however, are expected to reel in a whopping $1.9 billion in game revenue. This could be the first time mobile games make more cash than their more traditional counterparts.

Keep in mind, however, Flurry is making projections--a buzz term for educated guesses--based on the previous 10 months. Regardless, the fact that iOS and Android gaming may have gobbled up nearly 60 percent of the mobile/portable gaming market in just two years is mind-blowing. We all knew that mobile, especially freemium or free-to-play, games were going to be huge, but growth like this is unprecedented.
Flurry study
This news comes as Nintendo repeatedly refuses to enter the mobile gaming space in fear of jeopardizing its hardware sales. Not to mention the Mario maker looks to report its first loss in 30 years. With numbers like these, we can't wait to see what 2012 looks like not just for mobile gaming, but for the PS Vita and 3DS.

[Via TechCrunch]

What do these numbers say to you about social gaming as well as Nintendo and Sony? How long before Android and iOS completely overtake their more traditional competitors?